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SCI: Fix typos in script patch comments
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@ -2120,7 +2120,7 @@ static const uint16 freddypharkasPatchMacEasterEggHang[] = {
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// require precise placement to blend in with those backgrounds.
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//
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// The Mac easter egg adds such a view. View 275 contains a hand in the lake
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// holding a Maintosh computer. Because this feature was developed against the
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// holding a Macintosh computer. Because this feature was developed against the
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// Mac interpreter, the y coordinate that achieved the water effect is really
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// off by one. In our interpreter, which doesn't have this bug, the view
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// appears one pixel lower than intended and doesn't match the background.
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@ -2493,7 +2493,7 @@ static const uint16 hoyle5PatchSetScale[] = {
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// In these two collections, the scripts for the other games have been removed.
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// Choosing any other game than the above results in a "No script found" error.
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// The original game did not show the game selection screen, as there were
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// direct shortucts to each game.
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// direct shortcuts to each game.
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// We do show the game selection screen for Children's Collection, thus we
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// disable all the games which are not included in this version:
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// - Hearts (script 300)
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@ -5315,7 +5315,7 @@ static const SciScriptPatcherEntry kq5Signatures[] = {
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// ===========================================================================
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// In the garden (room 480), when giving the milk bottle to one of the babies,
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// script 481 starts a looping a baby cry sound (cryMusic). However, that
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// particular sound has an overriden check() method that explicitly restarts
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// particular sound has an overridden check() method that explicitly restarts
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// the sound, even if it's set to be looped. Thus the same sound is played
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// twice, squelching all other sounds.
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//
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@ -7365,7 +7365,7 @@ static const uint16 lighthouseCompassPatch[] = {
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// fast enough to run this scene at 2 ticks per frame and because Lighthouse's
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// RobotPlayer script has a bug in its time calculations that amplifies delays
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// when the specified frame rate can't be achieved. This combination caused the
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// the robot to animate slower than specified and complete before the view.
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// the robot to animate slower than specified and complete after the view.
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//
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// We fix this by lowering the robot's specified frame rate to the effective
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// frame rate from the original.
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@ -8314,7 +8314,7 @@ static const uint16 larry2PatchWearParachutePoints[] = {
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// three times with no delay between the messages. In the original, each was
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// visibly erased before the next because the interpreter drew directly to the
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// screen. This created the necessary flicker effect indicating that the three
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// identical messages were separte. In ScummVM there is no flicker because the
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// identical messages were separate. In ScummVM there is no flicker because the
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// window is updated with the screen buffer when processing events or between
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// game cycles. The result is a single message box that appears to not respond
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// to Enter or clicks until the third one dismisses it.
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@ -9669,7 +9669,7 @@ static const uint16 laurabow2CDPatchFixMuseumActorLoops2[] = {
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PATCH_END
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};
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// When entering the main musem party room (w/ the golden Egyptian head), Laura
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// When entering the main museum party room (w/ the golden Egyptian head), Laura
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// is walking a bit into the room automatically. If you press a mouse button
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// while this is happening, you will get stuck inside that room and won't be
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// able to exit it anymore.
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@ -14239,9 +14239,9 @@ static const uint16 qfg3PatchChiefPriority[] = {
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};
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// There are 3 points that can't be achieved in the game. They should've been
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// awarded for telling Rakeesh and Kreesha (room 285) about the Simabni
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// awarded for telling Rakeesh and Kreesha (room 285) about the Simbani
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// initiation.
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// However the array of posibble messages the hero can tell in that room
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// However the array of possible messages the hero can tell in that room
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// (local[156]) is missing the "Tell about Initiation" message (#31) which
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// awards these points.
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// This patch adds the message to that array, thus allowing the hero to tell
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@ -14266,7 +14266,7 @@ static const uint16 qfg3SignatureMissingPoints1[] = {
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SIG_UINT16(0xffd7), // -41 "Greet"
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SIG_UINT16(0xffb4), // -76 "Say Good-bye"
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SIG_UINT16(0x0001), // 1 "Tell about Tarna"
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SIG_UINT16(0xffe2), // -30 "Tell about Simani"
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SIG_UINT16(0xffe2), // -30 "Tell about Simbani"
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SIG_UINT16(0xffb3), // -77 "Tell about Prisoner"
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SIG_UINT16(0xffdf), // -33 "Dispelled Leopard Lady"
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SIG_UINT16(0xffde), // -34 "Tell about Leopard Lady"
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