SCI: Fix typos in script patch comments

This commit is contained in:
sluicebox 2022-10-14 12:40:39 -05:00
parent fbdee822db
commit b7dc7f39d1

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@ -2120,7 +2120,7 @@ static const uint16 freddypharkasPatchMacEasterEggHang[] = {
// require precise placement to blend in with those backgrounds.
//
// The Mac easter egg adds such a view. View 275 contains a hand in the lake
// holding a Maintosh computer. Because this feature was developed against the
// holding a Macintosh computer. Because this feature was developed against the
// Mac interpreter, the y coordinate that achieved the water effect is really
// off by one. In our interpreter, which doesn't have this bug, the view
// appears one pixel lower than intended and doesn't match the background.
@ -2493,7 +2493,7 @@ static const uint16 hoyle5PatchSetScale[] = {
// In these two collections, the scripts for the other games have been removed.
// Choosing any other game than the above results in a "No script found" error.
// The original game did not show the game selection screen, as there were
// direct shortucts to each game.
// direct shortcuts to each game.
// We do show the game selection screen for Children's Collection, thus we
// disable all the games which are not included in this version:
// - Hearts (script 300)
@ -5315,7 +5315,7 @@ static const SciScriptPatcherEntry kq5Signatures[] = {
// ===========================================================================
// In the garden (room 480), when giving the milk bottle to one of the babies,
// script 481 starts a looping a baby cry sound (cryMusic). However, that
// particular sound has an overriden check() method that explicitly restarts
// particular sound has an overridden check() method that explicitly restarts
// the sound, even if it's set to be looped. Thus the same sound is played
// twice, squelching all other sounds.
//
@ -7365,7 +7365,7 @@ static const uint16 lighthouseCompassPatch[] = {
// fast enough to run this scene at 2 ticks per frame and because Lighthouse's
// RobotPlayer script has a bug in its time calculations that amplifies delays
// when the specified frame rate can't be achieved. This combination caused the
// the robot to animate slower than specified and complete before the view.
// the robot to animate slower than specified and complete after the view.
//
// We fix this by lowering the robot's specified frame rate to the effective
// frame rate from the original.
@ -8314,7 +8314,7 @@ static const uint16 larry2PatchWearParachutePoints[] = {
// three times with no delay between the messages. In the original, each was
// visibly erased before the next because the interpreter drew directly to the
// screen. This created the necessary flicker effect indicating that the three
// identical messages were separte. In ScummVM there is no flicker because the
// identical messages were separate. In ScummVM there is no flicker because the
// window is updated with the screen buffer when processing events or between
// game cycles. The result is a single message box that appears to not respond
// to Enter or clicks until the third one dismisses it.
@ -9669,7 +9669,7 @@ static const uint16 laurabow2CDPatchFixMuseumActorLoops2[] = {
PATCH_END
};
// When entering the main musem party room (w/ the golden Egyptian head), Laura
// When entering the main museum party room (w/ the golden Egyptian head), Laura
// is walking a bit into the room automatically. If you press a mouse button
// while this is happening, you will get stuck inside that room and won't be
// able to exit it anymore.
@ -14239,9 +14239,9 @@ static const uint16 qfg3PatchChiefPriority[] = {
};
// There are 3 points that can't be achieved in the game. They should've been
// awarded for telling Rakeesh and Kreesha (room 285) about the Simabni
// awarded for telling Rakeesh and Kreesha (room 285) about the Simbani
// initiation.
// However the array of posibble messages the hero can tell in that room
// However the array of possible messages the hero can tell in that room
// (local[156]) is missing the "Tell about Initiation" message (#31) which
// awards these points.
// This patch adds the message to that array, thus allowing the hero to tell
@ -14266,7 +14266,7 @@ static const uint16 qfg3SignatureMissingPoints1[] = {
SIG_UINT16(0xffd7), // -41 "Greet"
SIG_UINT16(0xffb4), // -76 "Say Good-bye"
SIG_UINT16(0x0001), // 1 "Tell about Tarna"
SIG_UINT16(0xffe2), // -30 "Tell about Simani"
SIG_UINT16(0xffe2), // -30 "Tell about Simbani"
SIG_UINT16(0xffb3), // -77 "Tell about Prisoner"
SIG_UINT16(0xffdf), // -33 "Dispelled Leopard Lady"
SIG_UINT16(0xffde), // -34 "Tell about Leopard Lady"