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Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
svn-id: r40759
This commit is contained in:
parent
f583a10ec9
commit
b7f8990ba8
@ -1214,16 +1214,16 @@
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<Filter
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Name="video">
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<File
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RelativePath="..\..\graphics\video\dxa_player.cpp">
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RelativePath="..\..\graphics\video\dxa_decoder.cpp">
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</File>
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<File
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RelativePath="..\..\graphics\video\dxa_player.h">
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RelativePath="..\..\graphics\video\dxa_decoder.h">
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</File>
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<File
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RelativePath="..\..\graphics\video\flic_player.cpp">
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RelativePath="..\..\graphics\video\flic_decoder.cpp">
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</File>
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<File
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RelativePath="..\..\graphics\video\flic_player.h">
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RelativePath="..\..\graphics\video\flic_decoder.h">
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</File>
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<File
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RelativePath="..\..\graphics\video\mpeg_player.cpp">
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@ -1232,10 +1232,10 @@
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RelativePath="..\..\graphics\video\mpeg_player.h">
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</File>
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<File
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RelativePath="..\..\graphics\video\smk_player.cpp">
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RelativePath="..\..\graphics\video\smk_decoder.cpp">
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</File>
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<File
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RelativePath="..\..\graphics\video\smk_player.h">
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RelativePath="..\..\graphics\video\smk_decoder.h">
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</File>
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<File
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RelativePath="..\..\graphics\video\video_player.cpp">
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@ -1228,16 +1228,16 @@
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<Filter
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Name="video">
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<File
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RelativePath="..\..\graphics\video\dxa_player.cpp">
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RelativePath="..\..\graphics\video\dxa_decoder.cpp">
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</File>
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<File
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RelativePath="..\..\graphics\video\dxa_player.h">
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RelativePath="..\..\graphics\video\dxa_decoder.h">
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</File>
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<File
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RelativePath="..\..\graphics\video\flic_player.cpp">
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RelativePath="..\..\graphics\video\flic_decoder.cpp">
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</File>
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<File
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RelativePath="..\..\graphics\video\flic_player.h">
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RelativePath="..\..\graphics\video\flic_decoder.h">
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</File>
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<File
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RelativePath="..\..\graphics\video\mpeg_player.cpp">
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@ -1246,10 +1246,10 @@
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RelativePath="..\..\graphics\video\mpeg_player.h">
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</File>
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<File
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RelativePath="..\..\graphics\video\smk_player.cpp">
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RelativePath="..\..\graphics\video\smk_decoder.cpp">
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</File>
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<File
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RelativePath="..\..\graphics\video\smk_player.h">
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RelativePath="..\..\graphics\video\smk_decoder.h">
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</File>
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<File
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RelativePath="..\..\graphics\video\video_player.cpp">
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@ -1648,19 +1648,19 @@
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Name="video"
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>
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<File
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RelativePath="..\..\graphics\video\dxa_player.cpp"
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RelativePath="..\..\graphics\video\dxa_decoder.cpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\dxa_player.h"
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RelativePath="..\..\graphics\video\dxa_decoder.h"
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\flic_player.cpp"
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RelativePath="..\..\graphics\video\flic_decoder.cpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\flic_player.h"
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RelativePath="..\..\graphics\video\flic_decoder.h"
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>
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</File>
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<File
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@ -1672,11 +1672,11 @@
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\smk_player.cpp"
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RelativePath="..\..\graphics\video\smk_decoder.cpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\smk_player.h"
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RelativePath="..\..\graphics\video\smk_decoder.h"
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>
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</File>
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<File
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@ -1653,19 +1653,19 @@
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Name="video"
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>
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<File
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RelativePath="..\..\graphics\video\dxa_player.cpp"
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RelativePath="..\..\graphics\video\dxa_decoder.cpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\dxa_player.h"
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RelativePath="..\..\graphics\video\dxa_decoder.h"
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\flic_player.cpp"
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RelativePath="..\..\graphics\video\flic_decoder.cpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\flic_player.h"
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RelativePath="..\..\graphics\video\flic_decoder.h"
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>
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</File>
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<File
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@ -1677,11 +1677,11 @@
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\smk_player.cpp"
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RelativePath="..\..\graphics\video\smk_decoder.cpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\video\smk_player.h"
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RelativePath="..\..\graphics\video\smk_decoder.h"
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>
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</File>
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<File
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@ -29,8 +29,8 @@
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#include "common/file.h"
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#include "common/stream.h"
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#include "graphics/video/dxa_player.h"
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#include "graphics/video/smk_player.h"
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#include "graphics/video/dxa_decoder.h"
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#include "graphics/video/smk_decoder.h"
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#include "sound/mixer.h"
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namespace AGOS {
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@ -33,7 +33,7 @@
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#include "sound/mixer.h"
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#include "graphics/surface.h"
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#include "graphics/video/smk_player.h"
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#include "graphics/video/smk_decoder.h"
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#include "common/events.h"
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#include "common/system.h"
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@ -28,7 +28,7 @@
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#include "common/file.h"
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#include "graphics/video/smk_player.h"
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#include "graphics/video/smk_decoder.h"
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#include "sound/mixer.h"
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@ -26,8 +26,8 @@
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#ifndef SWORD1_ANIMATION_H
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#define SWORD1_ANIMATION_H
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#include "graphics/video/dxa_player.h"
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#include "graphics/video/smk_player.h"
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#include "graphics/video/dxa_decoder.h"
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#include "graphics/video/smk_decoder.h"
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#include "graphics/video/video_player.h"
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#include "sword1/screen.h"
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#ifndef SWORD2_ANIMATION_H
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#define SWORD2_ANIMATION_H
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#include "graphics/video/dxa_player.h"
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#include "graphics/video/smk_player.h"
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#include "graphics/video/dxa_decoder.h"
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#include "graphics/video/smk_decoder.h"
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#include "graphics/video/video_player.h"
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#include "sound/mixer.h"
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@ -32,7 +32,7 @@
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#include "common/events.h"
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#include "common/stream.h"
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#include "graphics/video/flic_player.h"
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#include "graphics/video/flic_decoder.h"
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#include "sound/mixer.h"
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@ -18,10 +18,10 @@ MODULE_OBJS := \
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thumbnail.o \
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VectorRenderer.o \
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VectorRendererSpec.o \
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video/dxa_player.o \
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video/flic_player.o \
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video/dxa_decoder.o \
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video/flic_decoder.o \
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video/mpeg_player.o \
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video/smk_player.o \
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video/smk_decoder.o \
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video/video_player.o \
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video/coktelvideo/indeo3.o \
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video/coktelvideo/coktelvideo.o
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@ -29,7 +29,7 @@
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#include "common/system.h"
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#include "common/util.h"
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#include "graphics/video/dxa_player.h"
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#include "graphics/video/dxa_decoder.h"
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#ifdef USE_ZLIB
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#include "common/zlib.h"
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@ -23,7 +23,7 @@
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*
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*/
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#include "graphics/video/flic_player.h"
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#include "graphics/video/flic_decoder.h"
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#include "common/archive.h"
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#include "common/stream.h"
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#include "common/endian.h"
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@ -27,7 +27,7 @@
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// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
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// http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
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#include "graphics/video/smk_player.h"
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#include "graphics/video/smk_decoder.h"
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#include "common/archive.h"
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#include "common/array.h"
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