svn-id: r26753
This commit is contained in:
Filippos Karapetis 2007-05-05 16:10:12 +00:00
parent 818da898ac
commit b82c68542c

View File

@ -238,6 +238,24 @@ cmd(get_priority) {
cmd(set_priority) { cmd(set_priority) {
vt.flags |= FIXED_PRIORITY; vt.flags |= FIXED_PRIORITY;
vt.priority = p1; vt.priority = p1;
// WORKAROUND: this fixes bug #1712585 in KQ4 (dwarf sprite priority)
// For this scene, ego (Rosella) hasn't got a fixed priority till script 54
// explicitly sets priority 8 for her, so that she can walk back to the table
// without being drawn over the other dwarfs
// It seems that in this scene, ego's priority is set to 8, but the priority of
// the last dwarf with the soup bowls (view 152) is also set to 8, which causes
// the dwarf to be drawn behind ego
// With this workaround, when the game scripts set the priority of view 152
// (seventh dwarf with soup bowls), ego's priority is set to 7
// The game script itself sets priotity 8 for ego before she starts walking,
// and then releases the fixed priority set on ego after ego is seated
// Therefore, this workaround only affects that specific part of this scene
// Ego is set to object 19 by script 54
if (g_agi->getFeatures() & GF_KQ4 && vt.currentView == 152) {
game.viewTable[19].flags |= FIXED_PRIORITY;
game.viewTable[19].priority = 7;
}
} }
cmd(set_priority_f) { cmd(set_priority_f) {