This should fix distaff display after reload in loom/loomcd.

svn-id: r10601
This commit is contained in:
Travis Howell 2003-10-05 06:11:15 +00:00
parent 834eadcdfb
commit b831c5cf53

View File

@ -1378,7 +1378,13 @@ load_game:
gdi.clearCharsetMask();
_charset->_hasMask = false;
if (_version > 3) {
if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
int args = 2;
uint value = (_gameId == GID_LOOM256) ? 150 : 100;
redrawVerbs();
if (VAR(value) == 2)
runScript(18, 0, 0, &args);
} else if (_version > 3) {
for (int i = 0; i < _maxVerbs; i++)
drawVerb(i, 0);
} else {