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This should fix distaff display after reload in loom/loomcd.
svn-id: r10601
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834eadcdfb
commit
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@ -1378,7 +1378,13 @@ load_game:
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gdi.clearCharsetMask();
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_charset->_hasMask = false;
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if (_version > 3) {
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if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
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int args = 2;
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uint value = (_gameId == GID_LOOM256) ? 150 : 100;
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redrawVerbs();
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if (VAR(value) == 2)
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runScript(18, 0, 0, &args);
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} else if (_version > 3) {
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for (int i = 0; i < _maxVerbs; i++)
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drawVerb(i, 0);
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} else {
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