From b831c5cf538349354e528b21a359141362214fbc Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 5 Oct 2003 06:11:15 +0000 Subject: [PATCH] This should fix distaff display after reload in loom/loomcd. svn-id: r10601 --- scumm/scummvm.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 9bf268886c1..0ab62b74d17 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1378,7 +1378,13 @@ load_game: gdi.clearCharsetMask(); _charset->_hasMask = false; - if (_version > 3) { + if (_gameId == GID_LOOM || _gameId == GID_LOOM256) { + int args = 2; + uint value = (_gameId == GID_LOOM256) ? 150 : 100; + redrawVerbs(); + if (VAR(value) == 2) + runScript(18, 0, 0, &args); + } else if (_version > 3) { for (int i = 0; i < _maxVerbs; i++) drawVerb(i, 0); } else {