NEVERHOOD: Update todo.txt

This commit is contained in:
johndoe123 2013-01-10 23:18:37 +00:00 committed by Willem Jan Palenstijn
parent 9963ce41ea
commit b875696fc7

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@ -6,10 +6,6 @@ else the game disasm and reimplemtation code become even more different
TODOs which can be done any time:
-----------------------------------
- Give placeholder stuff (e.g. sub?????, _flag??? etc.) better fitting names
- Use CursorMan for the mouse cursor (instead of using it like a normal sprite)
- This whould make it neccessary to call _system->updateScreen more often else
the mouse movement would be choppy
- Cleanup
- Clean up staticdata structs to look more like the ones in create_neverhood
(e.g. by using template classes etc.)
@ -17,15 +13,10 @@ TODOs which can be done any time:
TODOs which should be done only after the game logic is finished:
-------------------------------------------------------------------
- Implement clever sprite redrawing code (dirty rectangles, microtiles etc.), only redraw what's neccessary
- Rework the resource system
- The current system can be simplified a lot
- Also resource purging needs to be implemented
- Implement game menus
- Maybe rework organization of files (e.g. put ALL Sprites into one separate file, same with Modules and Scenes)
- This would solve the problem of how to organize stuff which is used several times, and less headers would have to be included
- The move special scenes (SmackerScene) into the scenes file
- Maybe merge CollisionMan with Scene (since it's so far never used independently)
DONE:
-------
@ -34,7 +25,15 @@ DONE:
- Play routine should fill the handle so it can be stopped/queried later
- Basically like ScummVM own sound handles
- RE and implement yet unknown music/sound stuff
- Implement clever sprite redrawing code (dirty rectangles, microtiles etc.), only redraw what's neccessary
- Rework the resource system
- The current system can be simplified a lot
- Also resource purging needs to be implemented
- Maybe merge CollisionMan with Scene (since it's so far never used independently)
- Give placeholder stuff (e.g. sub?????, _flag??? etc.) better fitting names
- Use CursorMan for the mouse cursor (instead of using it like a normal sprite)
- This whould make it neccessary to call _system->updateScreen more often else
the mouse movement would be choppy
TODOs which are experimental:
-------------------------------