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Used new AdvancedDetector flag to distinguish between EGA and VGA versions
of italian Lure when their datafiles sit in same directory. svn-id: r30106
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@ -159,7 +159,7 @@ static const Common::ADParams detectionParams = {
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// Fallback callback
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0,
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// Flags
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Common::kADFlagAugmentPreferredTarget
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Common::kADFlagAugmentPreferredTarget | Common::kADFlagUseExtraAsHint
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};
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static bool Engine_LURE_createInstance(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) {
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