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EFH: Fix enum name of debug channels
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@ -58,7 +58,7 @@ namespace Efh {
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static const uint8 kSavegameVersion = 1;
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#define EFH_SAVE_HEADER MKTAG('E', 'F', 'H', 'S')
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enum AccessDebugChannels {
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enum EfhDebugChannels {
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kDebugEngine = 1 << 0,
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kDebugUtils = 1 << 1,
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kDebugGraphics = 1 << 2,
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