EFH: Fix enum name of debug channels

This commit is contained in:
Strangerke 2023-04-30 22:35:20 +01:00
parent 9ad078e3a7
commit b8881955de

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@ -58,7 +58,7 @@ namespace Efh {
static const uint8 kSavegameVersion = 1;
#define EFH_SAVE_HEADER MKTAG('E', 'F', 'H', 'S')
enum AccessDebugChannels {
enum EfhDebugChannels {
kDebugEngine = 1 << 0,
kDebugUtils = 1 << 1,
kDebugGraphics = 1 << 2,