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https://github.com/libretro/scummvm.git
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GLK: LEVEL9: Skeleton engine
This commit is contained in:
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@ -1,6 +1,6 @@
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_frotz glk_glulxe glk_hugo glk_jacl glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
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add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_frotz glk_glulxe glk_hugo glk_jacl glk_level9 glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
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add_engine glk_adrift "ADRIFT" no
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add_engine glk_advsys "AdvSys" no
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add_engine glk_alan2 "Alan2" no
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@ -9,6 +9,7 @@ add_engine glk_frotz "Frotz" no
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add_engine glk_glulxe "Glulxe" no
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add_engine glk_hugo "Hugo" no
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add_engine glk_jacl "JACL" no
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add_engine glk_level9 "Level9" no
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add_engine glk_magnetic "Magnetic" no
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add_engine glk_quest "Quest" no
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add_engine glk_scott "Scott" no
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@ -64,6 +64,11 @@
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#include "glk/jacl/jacl.h"
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#endif
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#ifdef ENABLE_GLK_LEVEL9
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#include "glk/level9/detection.h"
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#include "glk/level9/level9.h"
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#endif
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#ifdef ENABLE_GLK_MAGNETIC
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#include "glk/magnetic/detection.h"
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#include "glk/magnetic/magnetic.h"
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@ -228,6 +233,10 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
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if ((*engine = create<Glk::JACL::JACLMetaEngine, Glk::JACL::JACL>(syst, gameDesc)) != nullptr) {}
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else
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#endif
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#ifdef ENABLE_GLK_LEVEL9
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if ((*engine = create<Glk::Level9::Level9MetaEngine, Glk::Level9::Level9>(syst, gameDesc)) != nullptr) {}
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else
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#endif
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#ifdef ENABLE_GLK_MAGNETIC
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if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {}
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else
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@ -303,6 +312,9 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
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#ifdef ENABLE_GLK_JACL
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Glk::JACL::JACLMetaEngine::getSupportedGames(list);
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#endif
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#ifdef ENABLE_GLK_LEVEL9
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Glk::Level9::Level9MetaEngine::getSupportedGames(list);
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#endif
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#ifdef ENABLE_GLK_MAGNETIC
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Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);
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#endif
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@ -348,6 +360,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
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#ifdef ENABLE_GLK_JACL
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FIND_GAME(JACL);
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#endif
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#ifdef ENABLE_GLK_LEVEL9
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FIND_GAME(Level9);
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#endif
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#ifdef ENABLE_GLK_MAGNETIC
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FIND_GAME(Magnetic);
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#endif
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@ -395,6 +410,9 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
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#ifdef ENABLE_GLK_JACL
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Glk::JACL::JACLMetaEngine::detectGames(fslist, detectedGames);
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#endif
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#ifdef ENABLE_GLK_LEVEL9
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Glk::Level9::Level9MetaEngine::detectGames(fslist, detectedGames);
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#endif
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#ifdef ENABLE_GLK_MAGNETIC
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Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);
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#endif
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@ -437,6 +455,9 @@ void GlkMetaEngine::detectClashes() const {
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#ifdef ENABLE_GLK_JACL
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Glk::JACL::JACLMetaEngine::detectClashes(map);
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#endif
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#ifdef ENABLE_GLK_LEVEL9
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Glk::Level9::Level9MetaEngine::detectClashes(map);
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#endif
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#ifdef ENABLE_GLK_MAGNETIC
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Glk::Magnetic::MagneticMetaEngine::detectClashes(map);
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#endif
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99
engines/glk/level9/detection.cpp
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99
engines/glk/level9/detection.cpp
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@ -0,0 +1,99 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/level9/detection.h"
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#include "glk/level9/detection_tables.h"
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#include "glk/blorb.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "engines/game.h"
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namespace Glk {
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namespace Level9 {
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void Level9MetaEngine::getSupportedGames(PlainGameList &games) {
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for (const PlainGameDescriptor *pd = LEVEL9_GAME_LIST; pd->gameId; ++pd) {
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games.push_back(*pd);
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}
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}
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GameDescriptor Level9MetaEngine::findGame(const char *gameId) {
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for (const PlainGameDescriptor *pd = LEVEL9_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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return *pd;
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}
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return PlainGameDescriptor();
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}
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bool Level9MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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// Loop through the files of the folder
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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// Check for a recognised filename
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if (file->isDirectory())
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continue;
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Common::String filename = file->getName();
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if (!filename.hasSuffixIgnoreCase(".l9"))
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continue;
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// Open up the file and calculate the md5
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Common::File gameFile;
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if (!gameFile.open(*file))
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continue;
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Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
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size_t filesize = gameFile.size();
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gameFile.seek(0);
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bool isBlorb = Blorb::isBlorb(gameFile, ID_ADRI);
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gameFile.close();
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if (!isBlorb && Blorb::hasBlorbExt(filename))
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continue;
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// Check for known games
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const GlkDetectionEntry *p = LEVEL9_GAMES;
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while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
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++p;
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if (!p->_gameId) {
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const PlainGameDescriptor &desc = LEVEL9_GAME_LIST[0];
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gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
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} else {
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PlainGameDescriptor gameDesc = findGame(p->_gameId);
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gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, p->_extra, filename, p->_language));
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}
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}
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return !gameList.empty();
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}
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void Level9MetaEngine::detectClashes(Common::StringMap &map) {
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for (const PlainGameDescriptor *pd = LEVEL9_GAME_LIST; pd->gameId; ++pd) {
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if (map.contains(pd->gameId))
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error("Duplicate game Id found - %s", pd->gameId);
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map[pd->gameId] = "";
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}
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}
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} // End of namespace Level9
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} // End of namespace Glk
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63
engines/glk/level9/detection.h
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63
engines/glk/level9/detection.h
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@ -0,0 +1,63 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_LEVEL9_DETECTION
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#define GLK_LEVEL9_DETECTION
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace Level9 {
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/**
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* Meta engine for Level 9 interpreter
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*/
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class Level9MetaEngine {
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public:
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/**
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* Get a list of supported games
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*/
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static void getSupportedGames(PlainGameList &games);
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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*/
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static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
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/**
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* Check for game Id clashes with other sub-engines
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*/
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static void detectClashes(Common::StringMap &map);
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};
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} // End of namespace Level9
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} // End of namespace Glk
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#endif
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42
engines/glk/level9/detection_tables.h
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42
engines/glk/level9/detection_tables.h
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@ -0,0 +1,42 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/game.h"
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#include "common/gui_options.h"
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#include "common/language.h"
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namespace Glk {
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namespace Level9 {
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// TODO: The list of Level 9 games and detection entries needs to be filled out
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const PlainGameDescriptor LEVEL9_GAME_LIST[] = {
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{ "level9", "Level 9 IF Game" },
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{ nullptr, nullptr }
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};
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const GlkDetectionEntry LEVEL9_GAMES[] = {
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DT_END_MARKER
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};
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} // End of namespace Level9
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} // End of namespace Glk
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49
engines/glk/level9/level9.cpp
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49
engines/glk/level9/level9.cpp
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@ -0,0 +1,49 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/level9/level9.h"
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namespace Glk {
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namespace Level9 {
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Level9 *g_vm = nullptr;
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Level9::Level9(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
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g_vm = this;
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}
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void Level9::runGame() {
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// TODO
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}
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Common::Error Level9::readSaveData(Common::SeekableReadStream *rs) {
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// TODO
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return Common::kNoError;
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}
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Common::Error Level9::writeGameData(Common::WriteStream *ws) {
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// TODO
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return Common::kNoError;
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}
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} // End of namespace Level9
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} // End of namespace Glk
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84
engines/glk/level9/level9.h
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84
engines/glk/level9/level9.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_LEVEL9_LEVEL9
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#define GLK_LEVEL9_LEVEL9
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#include "common/scummsys.h"
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#include "common/serializer.h"
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#include "common/stack.h"
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#include "glk/glk_api.h"
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namespace Glk {
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namespace Level9 {
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/**
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* Level 9 game interpreter
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*/
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class Level9 : public GlkAPI {
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private:
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/**
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* Initialization
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*/
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bool initialize();
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/**
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* Deinitialization
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*/
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void deinitialize();
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public:
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/**
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* Constructor
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*/
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Level9(OSystem *syst, const GlkGameDescription &gameDesc);
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/**
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* Run the game
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*/
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void runGame();
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/**
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* Returns the running interpreter type
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*/
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virtual InterpreterType getInterpreterType() const override {
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return INTERPRETER_LEVEL9;
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}
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/**
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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virtual Common::Error writeGameData(Common::WriteStream *ws) override;
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};
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extern Level9 *g_vm;
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} // End of namespace Alan2
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} // End of namespace Glk
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#endif
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@ -226,6 +226,12 @@ MODULE_OBJS += \
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jacl/utils.o
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endif
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ifdef ENABLE_GLK_LEVEL9
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MODULE_OBJS += \
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level9/detection.o \
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level9/level9.o
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endif
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ifdef ENABLE_GLK_MAGNETIC
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MODULE_OBJS += \
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magnetic/detection.o \
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