GLK: LEVEL9: Skeleton engine

This commit is contained in:
Paul Gilbert 2019-10-13 11:31:07 -07:00
parent ecccefcbec
commit b8be17fd02
8 changed files with 366 additions and 1 deletions

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@ -1,6 +1,6 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_frotz glk_glulxe glk_hugo glk_jacl glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_frotz glk_glulxe glk_hugo glk_jacl glk_level9 glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
add_engine glk_adrift "ADRIFT" no
add_engine glk_advsys "AdvSys" no
add_engine glk_alan2 "Alan2" no
@ -9,6 +9,7 @@ add_engine glk_frotz "Frotz" no
add_engine glk_glulxe "Glulxe" no
add_engine glk_hugo "Hugo" no
add_engine glk_jacl "JACL" no
add_engine glk_level9 "Level9" no
add_engine glk_magnetic "Magnetic" no
add_engine glk_quest "Quest" no
add_engine glk_scott "Scott" no

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@ -64,6 +64,11 @@
#include "glk/jacl/jacl.h"
#endif
#ifdef ENABLE_GLK_LEVEL9
#include "glk/level9/detection.h"
#include "glk/level9/level9.h"
#endif
#ifdef ENABLE_GLK_MAGNETIC
#include "glk/magnetic/detection.h"
#include "glk/magnetic/magnetic.h"
@ -228,6 +233,10 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
if ((*engine = create<Glk::JACL::JACLMetaEngine, Glk::JACL::JACL>(syst, gameDesc)) != nullptr) {}
else
#endif
#ifdef ENABLE_GLK_LEVEL9
if ((*engine = create<Glk::Level9::Level9MetaEngine, Glk::Level9::Level9>(syst, gameDesc)) != nullptr) {}
else
#endif
#ifdef ENABLE_GLK_MAGNETIC
if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {}
else
@ -303,6 +312,9 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
#ifdef ENABLE_GLK_JACL
Glk::JACL::JACLMetaEngine::getSupportedGames(list);
#endif
#ifdef ENABLE_GLK_LEVEL9
Glk::Level9::Level9MetaEngine::getSupportedGames(list);
#endif
#ifdef ENABLE_GLK_MAGNETIC
Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);
#endif
@ -348,6 +360,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
#ifdef ENABLE_GLK_JACL
FIND_GAME(JACL);
#endif
#ifdef ENABLE_GLK_LEVEL9
FIND_GAME(Level9);
#endif
#ifdef ENABLE_GLK_MAGNETIC
FIND_GAME(Magnetic);
#endif
@ -395,6 +410,9 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
#ifdef ENABLE_GLK_JACL
Glk::JACL::JACLMetaEngine::detectGames(fslist, detectedGames);
#endif
#ifdef ENABLE_GLK_LEVEL9
Glk::Level9::Level9MetaEngine::detectGames(fslist, detectedGames);
#endif
#ifdef ENABLE_GLK_MAGNETIC
Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);
#endif
@ -437,6 +455,9 @@ void GlkMetaEngine::detectClashes() const {
#ifdef ENABLE_GLK_JACL
Glk::JACL::JACLMetaEngine::detectClashes(map);
#endif
#ifdef ENABLE_GLK_LEVEL9
Glk::Level9::Level9MetaEngine::detectClashes(map);
#endif
#ifdef ENABLE_GLK_MAGNETIC
Glk::Magnetic::MagneticMetaEngine::detectClashes(map);
#endif

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@ -0,0 +1,99 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/level9/detection.h"
#include "glk/level9/detection_tables.h"
#include "glk/blorb.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/md5.h"
#include "engines/game.h"
namespace Glk {
namespace Level9 {
void Level9MetaEngine::getSupportedGames(PlainGameList &games) {
for (const PlainGameDescriptor *pd = LEVEL9_GAME_LIST; pd->gameId; ++pd) {
games.push_back(*pd);
}
}
GameDescriptor Level9MetaEngine::findGame(const char *gameId) {
for (const PlainGameDescriptor *pd = LEVEL9_GAME_LIST; pd->gameId; ++pd) {
if (!strcmp(gameId, pd->gameId))
return *pd;
}
return PlainGameDescriptor();
}
bool Level9MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
// Loop through the files of the folder
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
// Check for a recognised filename
if (file->isDirectory())
continue;
Common::String filename = file->getName();
if (!filename.hasSuffixIgnoreCase(".l9"))
continue;
// Open up the file and calculate the md5
Common::File gameFile;
if (!gameFile.open(*file))
continue;
Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
size_t filesize = gameFile.size();
gameFile.seek(0);
bool isBlorb = Blorb::isBlorb(gameFile, ID_ADRI);
gameFile.close();
if (!isBlorb && Blorb::hasBlorbExt(filename))
continue;
// Check for known games
const GlkDetectionEntry *p = LEVEL9_GAMES;
while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
++p;
if (!p->_gameId) {
const PlainGameDescriptor &desc = LEVEL9_GAME_LIST[0];
gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
} else {
PlainGameDescriptor gameDesc = findGame(p->_gameId);
gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, p->_extra, filename, p->_language));
}
}
return !gameList.empty();
}
void Level9MetaEngine::detectClashes(Common::StringMap &map) {
for (const PlainGameDescriptor *pd = LEVEL9_GAME_LIST; pd->gameId; ++pd) {
if (map.contains(pd->gameId))
error("Duplicate game Id found - %s", pd->gameId);
map[pd->gameId] = "";
}
}
} // End of namespace Level9
} // End of namespace Glk

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@ -0,0 +1,63 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_LEVEL9_DETECTION
#define GLK_LEVEL9_DETECTION
#include "common/fs.h"
#include "common/hash-str.h"
#include "engines/game.h"
#include "glk/detection.h"
namespace Glk {
namespace Level9 {
/**
* Meta engine for Level 9 interpreter
*/
class Level9MetaEngine {
public:
/**
* Get a list of supported games
*/
static void getSupportedGames(PlainGameList &games);
/**
* Returns a game description for the given game Id, if it's supported
*/
static GameDescriptor findGame(const char *gameId);
/**
* Detect supported games
*/
static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
/**
* Check for game Id clashes with other sub-engines
*/
static void detectClashes(Common::StringMap &map);
};
} // End of namespace Level9
} // End of namespace Glk
#endif

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@ -0,0 +1,42 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/game.h"
#include "common/gui_options.h"
#include "common/language.h"
namespace Glk {
namespace Level9 {
// TODO: The list of Level 9 games and detection entries needs to be filled out
const PlainGameDescriptor LEVEL9_GAME_LIST[] = {
{ "level9", "Level 9 IF Game" },
{ nullptr, nullptr }
};
const GlkDetectionEntry LEVEL9_GAMES[] = {
DT_END_MARKER
};
} // End of namespace Level9
} // End of namespace Glk

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@ -0,0 +1,49 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/level9/level9.h"
namespace Glk {
namespace Level9 {
Level9 *g_vm = nullptr;
Level9::Level9(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
g_vm = this;
}
void Level9::runGame() {
// TODO
}
Common::Error Level9::readSaveData(Common::SeekableReadStream *rs) {
// TODO
return Common::kNoError;
}
Common::Error Level9::writeGameData(Common::WriteStream *ws) {
// TODO
return Common::kNoError;
}
} // End of namespace Level9
} // End of namespace Glk

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@ -0,0 +1,84 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_LEVEL9_LEVEL9
#define GLK_LEVEL9_LEVEL9
#include "common/scummsys.h"
#include "common/serializer.h"
#include "common/stack.h"
#include "glk/glk_api.h"
namespace Glk {
namespace Level9 {
/**
* Level 9 game interpreter
*/
class Level9 : public GlkAPI {
private:
/**
* Initialization
*/
bool initialize();
/**
* Deinitialization
*/
void deinitialize();
public:
/**
* Constructor
*/
Level9(OSystem *syst, const GlkGameDescription &gameDesc);
/**
* Run the game
*/
void runGame();
/**
* Returns the running interpreter type
*/
virtual InterpreterType getInterpreterType() const override {
return INTERPRETER_LEVEL9;
}
/**
* Load a savegame from the passed Quetzal file chunk stream
*/
virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
/**
* Save the game. The passed write stream represents access to the UMem chunk
* in the Quetzal save file that will be created
*/
virtual Common::Error writeGameData(Common::WriteStream *ws) override;
};
extern Level9 *g_vm;
} // End of namespace Alan2
} // End of namespace Glk
#endif

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@ -226,6 +226,12 @@ MODULE_OBJS += \
jacl/utils.o
endif
ifdef ENABLE_GLK_LEVEL9
MODULE_OBJS += \
level9/detection.o \
level9/level9.o
endif
ifdef ENABLE_GLK_MAGNETIC
MODULE_OBJS += \
magnetic/detection.o \