WIN32: Remove duplicate Wintermute shaders

This commit is contained in:
SupSuper 2020-10-09 22:01:07 +01:00
parent 7fdddc414f
commit b8cec30e94

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@ -157,8 +157,6 @@ shaders/wme_geometry.fragment FILE "engines/wintermute/base/gfx/opengl
shaders/wme_geometry.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_geometry.vertex"
shaders/wme_line.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_line.fragment"
shaders/wme_line.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_line.vertex"
shaders/wme_fade.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_fade.fragment"
shaders/wme_fade.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_fade.vertex"
shaders/wme_modelx.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.fragment"
shaders/wme_modelx.vertex FILE "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.vertex"
shaders/wme_shadow_mask.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.fragment"