LOL: fixed minor bugs in text displayer

svn-id: r44582
This commit is contained in:
Florian Kagerer 2009-10-04 01:05:27 +00:00
parent 0ed87062ed
commit b8e02a03c1
3 changed files with 10 additions and 7 deletions

View File

@ -1211,6 +1211,10 @@ int LoLEngine::clickedPortraitLeft(Button *button) {
_selectedCharacter = button->arg;
_weaponsDisabled = true;
if (_flags.use16ColorMode)
_screen->fillRect(112, 0, 288, 120, 0, 2);
gui_displayCharInventory(_selectedCharacter);
gui_enableCharInventoryButtons(_selectedCharacter);

View File

@ -351,7 +351,7 @@ void Screen_LoL::fadeClearSceneWindow(int delay) {
if (_use16ColorMode) {
fadeToBlack(delay);
fillRect(112, 0, 288, 120, 68);
fillRect(112, 0, 288, 120, 0x44);
} else {
Palette tpal(getPalette(0).getNumColors());
tpal.copy(getPalette(0), 128);

View File

@ -459,7 +459,7 @@ void TextDisplayer_LoL::displayText(char *str, ...) {
break;
default:
_lineWidth += (pc98PrintFlag ? 4 : _screen->getCharWidth(c));
_lineWidth += (pc98PrintFlag ? 4 : _screen->getCharWidth((uint8)c));
_currentLine[_numCharsLeft++] = c;
_currentLine[_numCharsLeft] = 0;
@ -586,7 +586,7 @@ void TextDisplayer_LoL::printLine(char *str) {
//cut off line after last space
c = str[n1];
lw -= _screen->getCharWidth(c);
lw -= _screen->getCharWidth((uint8)c);
if (!n2 && lw <= w)
n2 = n1;
@ -729,7 +729,7 @@ void TextDisplayer_LoL::textPageBreak() {
if (_vm->speechEnabled()) {
if (((_vm->_system->getMillis() > speechPartTime) || (_vm->snd_updateCharacterSpeech() != 2)) && speechPartTime) {
loop = false;
inputFlag = 43;
inputFlag = _vm->_keyMap[Common::KEYCODE_RETURN];
break;
}
}
@ -745,15 +745,14 @@ void TextDisplayer_LoL::textPageBreak() {
} else if (inputFlag == 199 || inputFlag == 201) {
if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x, y, x + 74, y + 9))
target = true;
} else if (inputFlag == 199 || inputFlag == 201) {
} else if (inputFlag == 200 || inputFlag == 202) {
if (target)
loop = false;
}
} while (loop);
_screen->fillRect(x, y, x + 74, y + 9, _textDimData[_screen->curDimIndex()].color2);
_screen->fillRect(x, y, x + 73, y + 8, _textDimData[_screen->curDimIndex()].color2);
clearCurDim();
_vm->_timer->pauseSingleTimer(11, false);