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Added a Sprite class for handling sprites in the Draci format transparently. Modified the test animation to use it.
svn-id: r41509
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02cd93421d
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b8ec907ea0
@ -35,6 +35,7 @@
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#include "draci/barchive.h"
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#include "draci/gpldisasm.h"
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#include "draci/font.h"
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#include "draci/sprite.h"
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namespace Draci {
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@ -88,6 +89,13 @@ int DraciEngine::init() {
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return 0;
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}
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// Temporary hack
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void drawFrame(OSystem *syst, BAFile *frame) {
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Sprite sp(frame->_data, frame->_length, ((320 - 50) / 2), 60, true);
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syst->copyRectToScreen(sp._data, sp._width, sp._x, sp._y, sp._width, sp._height);
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}
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int DraciEngine::go() {
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debugC(1, kDraciGeneralDebugLevel, "DraciEngine::go()");
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@ -154,29 +162,11 @@ int DraciEngine::go() {
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// Load frame to memory
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f = ar[t];
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Common::MemoryReadStream reader(f->_data, f->_length);
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// Read in frame width and height
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uint16 w = reader.readUint16LE();
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uint16 h = reader.readUint16LE();
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// Allocate frame memory
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byte *scr = new byte[w * h];
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// Draw frame
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for (uint16 i = 0; i < w; ++i) {
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for (uint16 j = 0; j < h; ++j) {
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scr[j * w + i] = reader.readByte();
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}
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}
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_system->copyRectToScreen(scr, w, (320 - w) / 2, 60, w, h);
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drawFrame(_system, f);
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_system->updateScreen();
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_system->delayMillis(100);
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debugC(5, kDraciGeneralDebugLevel, "Finished frame %d", t);
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// Free frame memory
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delete[] scr;
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}
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getchar();
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@ -5,7 +5,8 @@ MODULE_OBJS := \
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detection.o \
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barchive.o \
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gpldisasm.o \
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font.o
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font.o \
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sprite.o
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MODULE_DIRS += \
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engines/draci
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85
engines/draci/sprite.cpp
Normal file
85
engines/draci/sprite.cpp
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@ -0,0 +1,85 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stream.h"
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#include "draci/sprite.h"
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namespace Draci {
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/**
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* Constructor for loading sprites from a raw data buffer, one byte per pixel.
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*/
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Sprite::Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x, uint16 y,
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bool columnwise) : _width(width), _height(height), _x(x), _y(y), _data(NULL) {
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_data = new byte[width * height];
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if (!columnwise) {
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memcpy(_data, raw_data, width * height);
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return;
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}
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else {
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for (uint16 i = 0; i < width; ++i) {
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for (uint16 j = 0; j < height; ++j) {
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_data[j * width + i] = *raw_data++;
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}
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}
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}
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}
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/**
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* Constructor for loading sprites from a sprite-formatted buffer, one byte per
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* pixel.
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*/
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Sprite::Sprite(byte *sprite_data, uint16 length, uint16 x, uint16 y,
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bool columnwise) : _x(x), _y(y), _data(NULL) {
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Common::MemoryReadStream reader(sprite_data, length);
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_width = reader.readUint16LE();
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_height = reader.readUint16LE();
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_data = new byte[_width * _height];
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if (!columnwise) {
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reader.read(_data, _width * _height);
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}
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else {
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for (uint16 i = 0; i < _width; ++i) {
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for (uint16 j = 0; j < _height; ++j) {
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_data[j * _width + i] = reader.readByte();
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}
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}
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}
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}
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Sprite::~Sprite() {
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delete[] _data;
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}
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} // End of namespace Draci
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60
engines/draci/sprite.h
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60
engines/draci/sprite.h
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@ -0,0 +1,60 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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namespace Draci {
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/**
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* Represents a Draci Historie sprite. Supplies two constructors; one for
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* loading a sprite from a raw data buffer and one for loading a sprite in
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* the Draci sprite format. Supports loading the sprite from a column-wise
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* format (transforming them to row-wise) since that is the way the sprites
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* are stored in the original game files.
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*
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* Sprite format:
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* [uint16LE] sprite width
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* [uint16LE] sprite height
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* [height * width bytes] image pixels stored column-wise, one byte per pixel
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*/
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class Sprite {
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public:
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Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x = 0, uint16 y = 0,
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bool columnwise = false);
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Sprite(byte *sprite_data, uint16 length, uint16 x = 0, uint16 y = 0,
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bool columnwise = false);
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~Sprite();
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byte *_data;
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uint16 _width;
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uint16 _height;
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uint16 _x, _y;
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};
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} // End of namespace Draci
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