NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800

This also reduces inter-header dependencies
This commit is contained in:
Filippos Karapetis 2013-10-05 14:41:02 +03:00
parent 9715318932
commit b963fcbfa8
11 changed files with 644 additions and 526 deletions

View File

@ -22,8 +22,10 @@ MODULE_OBJS = \
modules/module1500.o \
modules/module1600.o \
modules/module1700.o \
modules/module1700_sprites.o \
modules/module1800.o \
modules/module1900.o \
modules/module1900_sprites.o \
modules/module2000.o \
modules/module2100.o \
modules/module2100_sprites.o \

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@ -21,6 +21,7 @@
*/
#include "neverhood/modules/module1700.h"
#include "neverhood/modules/module1700_sprites.h"
#include "neverhood/gamemodule.h"
namespace Neverhood {
@ -126,8 +127,6 @@ void Module1700::updateScene() {
}
}
// Scene1705
static const uint32 kScene1705FileHashes[] = {
0x910EA801, 0x920EA801, 0x940EA801,
0x980EA801, 0x800EA801, 0xB00EA801,
@ -135,47 +134,6 @@ static const uint32 kScene1705FileHashes[] = {
0xD10EA801, 0x110EA801, 0x910EA800
};
SsScene1705WallSymbol::SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex)
: StaticSprite(vm, fileHash, 100) {
_x = _spriteResource.getPosition().x + symbolIndex * 30;
_y = _spriteResource.getPosition().y + 160;
updatePosition();
}
SsScene1705Tape::SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash)
: StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _tapeIndex(tapeIndex) {
if (!getSubVar(VA_HAS_TAPE, _tapeIndex) && !getSubVar(VA_IS_TAPE_INSERTED, _tapeIndex)) {
SetMessageHandler(&SsScene1705Tape::handleMessage);
} else {
setVisible(false);
SetMessageHandler(NULL);
}
_collisionBoundsOffset = _drawOffset;
_collisionBoundsOffset.x -= 4;
_collisionBoundsOffset.y -= 8;
_collisionBoundsOffset.width += 8;
_collisionBoundsOffset.height += 16;
Sprite::updateBounds();
}
uint32 SsScene1705Tape::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
sendMessage(_parentScene, 0x4826, 0);
messageResult = 1;
break;
case 0x4806:
setSubVar(VA_HAS_TAPE, _tapeIndex, 1);
setVisible(false);
SetMessageHandler(NULL);
break;
}
return messageResult;
}
Scene1705::Scene1705(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteArea(1) {

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@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/smackerscene.h"
namespace Neverhood {
@ -40,22 +39,6 @@ protected:
void updateScene();
};
// Scene1705
class SsScene1705WallSymbol : public StaticSprite {
public:
SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex);
};
class SsScene1705Tape : public StaticSprite {
public:
SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash);
protected:
Scene *_parentScene;
uint32 _tapeIndex;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1705 : public Scene {
public:
Scene1705(NeverhoodEngine *vm, Module *parentModule, int which);

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@ -0,0 +1,69 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1700_sprites.h"
namespace Neverhood {
SsScene1705WallSymbol::SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex)
: StaticSprite(vm, fileHash, 100) {
_x = _spriteResource.getPosition().x + symbolIndex * 30;
_y = _spriteResource.getPosition().y + 160;
updatePosition();
}
SsScene1705Tape::SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash)
: StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _tapeIndex(tapeIndex) {
if (!getSubVar(VA_HAS_TAPE, _tapeIndex) && !getSubVar(VA_IS_TAPE_INSERTED, _tapeIndex)) {
SetMessageHandler(&SsScene1705Tape::handleMessage);
} else {
setVisible(false);
SetMessageHandler(NULL);
}
_collisionBoundsOffset = _drawOffset;
_collisionBoundsOffset.x -= 4;
_collisionBoundsOffset.y -= 8;
_collisionBoundsOffset.width += 8;
_collisionBoundsOffset.height += 16;
Sprite::updateBounds();
}
uint32 SsScene1705Tape::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
sendMessage(_parentScene, 0x4826, 0);
messageResult = 1;
break;
case 0x4806:
setSubVar(VA_HAS_TAPE, _tapeIndex, 1);
setVisible(false);
SetMessageHandler(NULL);
break;
}
return messageResult;
}
} // End of namespace Neverhood

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@ -0,0 +1,48 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1700_SPRITES_H
#define NEVERHOOD_MODULES_MODULE1700_SPRITES_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class SsScene1705WallSymbol : public StaticSprite {
public:
SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex);
};
class SsScene1705Tape : public StaticSprite {
public:
SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash);
protected:
Scene *_parentScene;
uint32 _tapeIndex;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1700_SPRITES_H */

View File

@ -20,8 +20,9 @@
*
*/
#include "neverhood/modules/module1900.h"
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1900.h"
#include "neverhood/modules/module1900_sprites.h"
namespace Neverhood {
@ -84,8 +85,6 @@ void Module1900::updateScene() {
}
}
// Scene1901
Scene1901::Scene1901(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@ -126,395 +125,6 @@ Scene1901::Scene1901(NeverhoodEngine *vm, Module *parentModule, int which)
}
static const NPoint kAsScene1907SymbolGroundPositions[] = {
{160, 310}, { 90, 340}, {210, 335},
{210, 380}, {310, 340}, {290, 400},
{400, 375}, {370, 435}, {475, 415}
};
static const NPoint kAsScene1907SymbolPluggedInPositions[] = {
{275, 125}, {244, 125}, {238, 131},
{221, 135}, {199, 136}, {168, 149},
{145, 152}, {123, 154}, {103, 157}
};
static const NPoint kAsScene1907SymbolGroundHitPositions[] = {
{275, 299}, {244, 299}, {238, 305},
{221, 309}, {199, 310}, {168, 323},
{145, 326}, {123, 328}, {103, 331}
};
static const NPoint kAsScene1907SymbolPluggedInDownPositions[] = {
{275, 136}, {244, 156}, {238, 183},
{221, 207}, {199, 228}, {168, 262},
{145, 285}, {123, 307}, {103, 331}
};
static const uint32 kAsScene1907SymbolFileHashes[] = {
0x006A1034, 0x006A1010, 0x006A1814,
0x006A1016, 0x006A0014, 0x002A1014,
0x00EA1014, 0x206A1014, 0x046A1414
};
bool AsScene1907Symbol::_plugInFailed = false;
int AsScene1907Symbol::_plugInTryCount = 0;
AsScene1907Symbol::AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex)
: AnimatedSprite(vm, 1000 - positionIndex), _parentScene(parentScene), _elementIndex(elementIndex), _isMoving(false) {
_plugInFailed = false;
_plugInTryCount = 0;
if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
_isPluggedIn = true;
_currPositionIndex = elementIndex;
if (!getGlobalVar(V_STAIRS_DOWN)) {
_x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x;
_y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y;
} else {
_x = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].x;
_y = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].y;
}
createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex);
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
_newStickFrameIndex = STICK_LAST_FRAME;
} else {
_isPluggedIn = false;
_currPositionIndex = positionIndex;
loadSound(0, 0x74231924);
loadSound(1, 0x36691914);
loadSound(2, 0x5421D806);
_parentScene->setPositionFree(_currPositionIndex, false);
_x = kAsScene1907SymbolGroundPositions[_currPositionIndex].x;
_y = kAsScene1907SymbolGroundPositions[_currPositionIndex].y;
createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex);
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
_newStickFrameIndex = 0;
}
_collisionBoundsOffset.set(0, 0, 80, 80);
Sprite::updateBounds();
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1907Symbol::handleMessage);
}
void AsScene1907Symbol::update() {
updateAnim();
handleSpriteUpdate();
updatePosition();
if (_plugInFailed && _plugInTryCount == 0)
_plugInFailed = false;
}
uint32 AsScene1907Symbol::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (!_isPluggedIn && !_plugInFailed) {
tryToPlugIn();
messageResult = 1;
} else
messageResult = 0;
break;
}
return messageResult;
}
uint32 AsScene1907Symbol::hmTryToPlugIn(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x3002:
gotoNextState();
break;
}
return messageResult;
}
void AsScene1907Symbol::suTryToPlugIn() {
_currStep++;
_x -= _deltaX;
_y -= _deltaY;
if (_currStep == 16) {
_x -= _smallDeltaX;
_y -= _smallDeltaY;
SetSpriteUpdate(NULL);
}
}
void AsScene1907Symbol::suFallOff() {
if (_fallOffDelay != 0) {
_fallOffDelay--;
} else {
_y += _yAccel;
_yAccel += 8;
if (_y >= kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) {
_y = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y;
stFallOffHitGround();
}
}
}
void AsScene1907Symbol::suFallOffHitGround() {
if (_x == _someX - _xBreak)
_x -= _smallDeltaX;
else
_x -= _deltaX;
if (_y == kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) {
_y -= _someY;
}
if (_currStep < 8) {
_y -= _yAccel;
_yAccel -= 4;
if (_yAccel < 0)
_yAccel = 0;
} else if (_currStep < 15) {
_y += _yAccel;
_yAccel += 4;
} else {
_y = kAsScene1907SymbolGroundPositions[_newPositionIndex].y;
cbFallOffHitGroundEvent();
}
_currStep++;
}
void AsScene1907Symbol::suMoveDown() {
_y += _yIncr;
if (_yIncr < 11)
_yIncr++;
if (_y >= kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y) {
_y = kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y;
_isMoving = false;
SetSpriteUpdate(NULL);
}
}
void AsScene1907Symbol::suMoveUp() {
_y -= _yIncr;
if (getGlobalVar(V_WALL_BROKEN)) {
if (_y - (9 + (_elementIndex > 5 ? 31 : 0)) < kAsScene1907SymbolPluggedInPositions[_elementIndex].y)
_yIncr--;
else
_yIncr++;
} else
_yIncr = 2;
if (_yIncr > 9)
_yIncr = 9;
else if (_yIncr < 1)
_yIncr = 1;
if (_y < kAsScene1907SymbolPluggedInPositions[_elementIndex].y) {
_y = kAsScene1907SymbolPluggedInPositions[_elementIndex].y;
_isMoving = false;
SetSpriteUpdate(NULL);
}
}
void AsScene1907Symbol::tryToPlugIn() {
_isPluggedIn = true;
_plugInTryCount++;
_newPositionIndex = _parentScene->getNextPosition();
_parentScene->setPositionFree(_currPositionIndex, true);
sendMessage(_parentScene, 0x1022, 1100 + _newPositionIndex);
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
SetUpdateHandler(&AsScene1907Symbol::update);
SetMessageHandler(&AsScene1907Symbol::hmTryToPlugIn);
SetSpriteUpdate(&AsScene1907Symbol::suTryToPlugIn);
_currStep = 0;
_deltaX = (_x - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x) / 16;
_smallDeltaX = _x - _deltaX * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x;
_deltaY = (_y - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y) / 16;
_smallDeltaY = _y - _deltaY * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y;
if (_elementIndex == _newPositionIndex) {
NextState(&AsScene1907Symbol::stPlugIn);
} else {
_plugInFailed = true;
NextState(&AsScene1907Symbol::stPlugInFail);
}
}
void AsScene1907Symbol::fallOff(int newPositionIndex, int fallOffDelay) {
_isPluggedIn = false;
_newPositionIndex = newPositionIndex;
_fallOffDelay = fallOffDelay;
_parentScene->setPositionFree(_newPositionIndex, false);
_x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x;
_y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y;
_someX = _x;
_someY = _y;
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, 0);
_playBackwards = true;
_newStickFrameIndex = STICK_LAST_FRAME;
_currStep = 0;
_yAccel = 1;
SetUpdateHandler(&AsScene1907Symbol::update);
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(&AsScene1907Symbol::suFallOff);
}
void AsScene1907Symbol::stFallOffHitGround() {
playSound(1);
sendMessage(_parentScene, 0x1022, 1000 + _newPositionIndex);
Entity::_priority = 1000 - _newPositionIndex;
_parentScene->removeCollisionSprite(this);
_parentScene->addCollisionSprite(this);
SetSpriteUpdate(&AsScene1907Symbol::suFallOffHitGround);
NextState(&AsScene1907Symbol::cbFallOffHitGroundEvent);
_newStickFrameIndex = 0;
_currStep = 0;
_yAccel = 30;
_deltaX = (_x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x) / 15;
_xBreak = _deltaX * 15;
_smallDeltaX = _x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x - _xBreak;
_someY = 0;
if (kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y > kAsScene1907SymbolGroundPositions[_newPositionIndex].y)
_someY = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y - kAsScene1907SymbolGroundPositions[_newPositionIndex].y;
}
void AsScene1907Symbol::cbFallOffHitGroundEvent() {
_currPositionIndex = _newPositionIndex;
if (_plugInTryCount > 0)
_plugInTryCount--;
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
_newStickFrameIndex = 0;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(NULL);
updateBounds();
playSound(2);
}
void AsScene1907Symbol::stPlugIn() {
playSound(0);
_currPositionIndex = _newPositionIndex;
stopAnimation();
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(NULL);
if (_elementIndex == 8)
sendMessage(_parentScene, 0x2001, 0);
}
void AsScene1907Symbol::stPlugInFail() {
_currPositionIndex = _newPositionIndex;
stopAnimation();
_parentScene->plugInFailed();
}
void AsScene1907Symbol::moveUp() {
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
stopAnimation();
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(&AsScene1907Symbol::suMoveUp);
_yIncr = 1;
_isMoving = true;
}
void AsScene1907Symbol::moveDown() {
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
stopAnimation();
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(&AsScene1907Symbol::suMoveDown);
_yIncr = 4;
_isMoving = true;
}
SsScene1907UpDownButton::SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol)
: StaticSprite(vm, 1400), _parentScene(parentScene), _asScene1907Symbol(asScene1907Symbol),
_countdown1(0) {
loadSprite(0x64516424, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 1400);
setVisible(false);
loadSound(0, 0x44061000);
SetUpdateHandler(&SsScene1907UpDownButton::update);
SetMessageHandler(&SsScene1907UpDownButton::handleMessage);
if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
if (getGlobalVar(V_STAIRS_DOWN))
setToDownPosition();
else
setToUpPosition();
}
}
void SsScene1907UpDownButton::update() {
updatePosition();
if (_countdown1 != 0 && (--_countdown1 == 0)) {
setVisible(false);
sendMessage(_parentScene, 0x2000, 0);
}
}
uint32 SsScene1907UpDownButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown1 == 0 && !_asScene1907Symbol->isMoving() && getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
setVisible(true);
_countdown1 = 4;
updatePosition();
playSound(0);
}
messageResult = 1;
}
return messageResult;
}
void SsScene1907UpDownButton::setToUpPosition() {
_y = _spriteResource.getPosition().y;
updateBounds();
updatePosition();
}
void SsScene1907UpDownButton::setToDownPosition() {
_y = _spriteResource.getPosition().y + 174;
updateBounds();
updatePosition();
}
AsScene1907WaterHint::AsScene1907WaterHint(NeverhoodEngine *vm)
: AnimatedSprite(vm, 1400) {
createSurface1(0x110A1061, 1500);
_x = 320;
_y = 240;
startAnimation(0x110A1061, 0, -1);
_newStickFrameIndex = 0;
setVisible(false);
_needRefresh = true;
AnimatedSprite::updatePosition();
SetUpdateHandler(&AsScene1907WaterHint::update);
SetMessageHandler(&Sprite::handleMessage);
}
void AsScene1907WaterHint::update() {
updateAnim();
updatePosition();
}
uint32 AsScene1907WaterHint::hmShowing(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x3002:
gotoNextState();
break;
}
return messageResult;
}
void AsScene1907WaterHint::show() {
setVisible(true);
startAnimation(0x110A1061, 0, -1);
SetMessageHandler(&AsScene1907WaterHint::hmShowing);
NextState(&AsScene1907WaterHint::hide);
}
void AsScene1907WaterHint::hide() {
stopAnimation();
setVisible(false);
SetMessageHandler(&Sprite::handleMessage);
}
Scene1907::Scene1907(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _currMovingSymbolIndex(0), _pluggedInCount(0),
_moveDownCountdown(0), _moveUpCountdown(0), _countdown3(0), _hasPlugInFailed(false) {

View File

@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/modules/module1200.h"
namespace Neverhood {
@ -41,80 +40,14 @@ protected:
void updateScene();
};
// Scene1901
class Scene1901 : public Scene {
public:
Scene1901(NeverhoodEngine *vm, Module *parentModule, int which);
};
// Scene1907
class Scene1907;
class AsScene1907Symbol : public AnimatedSprite {
public:
AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex);
void moveUp();
void moveDown();
void fallOff(int newPositionIndex, int fallOffDelay);
bool isPluggedIn() { return _isPluggedIn; }
bool isMoving() { return _isMoving; }
protected:
Scene1907 *_parentScene;
int _elementIndex;
int _currPositionIndex;
int _newPositionIndex;
bool _isPluggedIn;
bool _isMoving;
int _someX, _someY;
int _xBreak;
int _currStep;
int _yAccel;
int _yIncr;
int _fallOffDelay;
int _deltaX, _smallDeltaX;
int _deltaY, _smallDeltaY;
// Dumb, change if possible
static bool _plugInFailed;
static int _plugInTryCount;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmTryToPlugIn(int messageNum, const MessageParam &param, Entity *sender);
void suTryToPlugIn();
void suFallOff();
void suFallOffHitGround();
void suMoveDown();
void suMoveUp();
void tryToPlugIn();
void stFallOffHitGround();
void cbFallOffHitGroundEvent();
void stPlugIn();
void stPlugInFail();
};
class AsScene1907WaterHint : public AnimatedSprite {
public:
AsScene1907WaterHint(NeverhoodEngine *vm);
void show();
protected:
void update();
uint32 hmShowing(int messageNum, const MessageParam &param, Entity *sender);
void hide();
};
class SsScene1907UpDownButton : public StaticSprite {
public:
SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol);
void setToUpPosition();
void setToDownPosition();
protected:
Scene1907 *_parentScene;
AsScene1907Symbol *_asScene1907Symbol;
int _countdown1;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1907Symbol;
class SsScene1907UpDownButton;
class AsScene1907WaterHint;
class Scene1907 : public Scene {
public:

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@ -0,0 +1,418 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1900.h"
#include "neverhood/modules/module1900_sprites.h"
namespace Neverhood {
static const NPoint kAsScene1907SymbolGroundPositions[] = {
{160, 310}, { 90, 340}, {210, 335},
{210, 380}, {310, 340}, {290, 400},
{400, 375}, {370, 435}, {475, 415}
};
static const NPoint kAsScene1907SymbolPluggedInPositions[] = {
{275, 125}, {244, 125}, {238, 131},
{221, 135}, {199, 136}, {168, 149},
{145, 152}, {123, 154}, {103, 157}
};
static const NPoint kAsScene1907SymbolGroundHitPositions[] = {
{275, 299}, {244, 299}, {238, 305},
{221, 309}, {199, 310}, {168, 323},
{145, 326}, {123, 328}, {103, 331}
};
static const NPoint kAsScene1907SymbolPluggedInDownPositions[] = {
{275, 136}, {244, 156}, {238, 183},
{221, 207}, {199, 228}, {168, 262},
{145, 285}, {123, 307}, {103, 331}
};
static const uint32 kAsScene1907SymbolFileHashes[] = {
0x006A1034, 0x006A1010, 0x006A1814,
0x006A1016, 0x006A0014, 0x002A1014,
0x00EA1014, 0x206A1014, 0x046A1414
};
bool AsScene1907Symbol::_plugInFailed = false;
int AsScene1907Symbol::_plugInTryCount = 0;
AsScene1907Symbol::AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex)
: AnimatedSprite(vm, 1000 - positionIndex), _parentScene(parentScene), _elementIndex(elementIndex), _isMoving(false) {
_plugInFailed = false;
_plugInTryCount = 0;
if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
_isPluggedIn = true;
_currPositionIndex = elementIndex;
if (!getGlobalVar(V_STAIRS_DOWN)) {
_x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x;
_y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y;
} else {
_x = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].x;
_y = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].y;
}
createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex);
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
_newStickFrameIndex = STICK_LAST_FRAME;
} else {
_isPluggedIn = false;
_currPositionIndex = positionIndex;
loadSound(0, 0x74231924);
loadSound(1, 0x36691914);
loadSound(2, 0x5421D806);
_parentScene->setPositionFree(_currPositionIndex, false);
_x = kAsScene1907SymbolGroundPositions[_currPositionIndex].x;
_y = kAsScene1907SymbolGroundPositions[_currPositionIndex].y;
createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex);
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
_newStickFrameIndex = 0;
}
_collisionBoundsOffset.set(0, 0, 80, 80);
Sprite::updateBounds();
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1907Symbol::handleMessage);
}
void AsScene1907Symbol::update() {
updateAnim();
handleSpriteUpdate();
updatePosition();
if (_plugInFailed && _plugInTryCount == 0)
_plugInFailed = false;
}
uint32 AsScene1907Symbol::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (!_isPluggedIn && !_plugInFailed) {
tryToPlugIn();
messageResult = 1;
} else
messageResult = 0;
break;
}
return messageResult;
}
uint32 AsScene1907Symbol::hmTryToPlugIn(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x3002:
gotoNextState();
break;
}
return messageResult;
}
void AsScene1907Symbol::suTryToPlugIn() {
_currStep++;
_x -= _deltaX;
_y -= _deltaY;
if (_currStep == 16) {
_x -= _smallDeltaX;
_y -= _smallDeltaY;
SetSpriteUpdate(NULL);
}
}
void AsScene1907Symbol::suFallOff() {
if (_fallOffDelay != 0) {
_fallOffDelay--;
} else {
_y += _yAccel;
_yAccel += 8;
if (_y >= kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) {
_y = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y;
stFallOffHitGround();
}
}
}
void AsScene1907Symbol::suFallOffHitGround() {
if (_x == _someX - _xBreak)
_x -= _smallDeltaX;
else
_x -= _deltaX;
if (_y == kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) {
_y -= _someY;
}
if (_currStep < 8) {
_y -= _yAccel;
_yAccel -= 4;
if (_yAccel < 0)
_yAccel = 0;
} else if (_currStep < 15) {
_y += _yAccel;
_yAccel += 4;
} else {
_y = kAsScene1907SymbolGroundPositions[_newPositionIndex].y;
cbFallOffHitGroundEvent();
}
_currStep++;
}
void AsScene1907Symbol::suMoveDown() {
_y += _yIncr;
if (_yIncr < 11)
_yIncr++;
if (_y >= kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y) {
_y = kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y;
_isMoving = false;
SetSpriteUpdate(NULL);
}
}
void AsScene1907Symbol::suMoveUp() {
_y -= _yIncr;
if (getGlobalVar(V_WALL_BROKEN)) {
if (_y - (9 + (_elementIndex > 5 ? 31 : 0)) < kAsScene1907SymbolPluggedInPositions[_elementIndex].y)
_yIncr--;
else
_yIncr++;
} else
_yIncr = 2;
if (_yIncr > 9)
_yIncr = 9;
else if (_yIncr < 1)
_yIncr = 1;
if (_y < kAsScene1907SymbolPluggedInPositions[_elementIndex].y) {
_y = kAsScene1907SymbolPluggedInPositions[_elementIndex].y;
_isMoving = false;
SetSpriteUpdate(NULL);
}
}
void AsScene1907Symbol::tryToPlugIn() {
_isPluggedIn = true;
_plugInTryCount++;
_newPositionIndex = _parentScene->getNextPosition();
_parentScene->setPositionFree(_currPositionIndex, true);
sendMessage(_parentScene, 0x1022, 1100 + _newPositionIndex);
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
SetUpdateHandler(&AsScene1907Symbol::update);
SetMessageHandler(&AsScene1907Symbol::hmTryToPlugIn);
SetSpriteUpdate(&AsScene1907Symbol::suTryToPlugIn);
_currStep = 0;
_deltaX = (_x - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x) / 16;
_smallDeltaX = _x - _deltaX * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x;
_deltaY = (_y - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y) / 16;
_smallDeltaY = _y - _deltaY * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y;
if (_elementIndex == _newPositionIndex) {
NextState(&AsScene1907Symbol::stPlugIn);
} else {
_plugInFailed = true;
NextState(&AsScene1907Symbol::stPlugInFail);
}
}
void AsScene1907Symbol::fallOff(int newPositionIndex, int fallOffDelay) {
_isPluggedIn = false;
_newPositionIndex = newPositionIndex;
_fallOffDelay = fallOffDelay;
_parentScene->setPositionFree(_newPositionIndex, false);
_x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x;
_y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y;
_someX = _x;
_someY = _y;
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, 0);
_playBackwards = true;
_newStickFrameIndex = STICK_LAST_FRAME;
_currStep = 0;
_yAccel = 1;
SetUpdateHandler(&AsScene1907Symbol::update);
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(&AsScene1907Symbol::suFallOff);
}
void AsScene1907Symbol::stFallOffHitGround() {
playSound(1);
sendMessage(_parentScene, 0x1022, 1000 + _newPositionIndex);
Entity::_priority = 1000 - _newPositionIndex;
_parentScene->removeCollisionSprite(this);
_parentScene->addCollisionSprite(this);
SetSpriteUpdate(&AsScene1907Symbol::suFallOffHitGround);
NextState(&AsScene1907Symbol::cbFallOffHitGroundEvent);
_newStickFrameIndex = 0;
_currStep = 0;
_yAccel = 30;
_deltaX = (_x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x) / 15;
_xBreak = _deltaX * 15;
_smallDeltaX = _x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x - _xBreak;
_someY = 0;
if (kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y > kAsScene1907SymbolGroundPositions[_newPositionIndex].y)
_someY = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y - kAsScene1907SymbolGroundPositions[_newPositionIndex].y;
}
void AsScene1907Symbol::cbFallOffHitGroundEvent() {
_currPositionIndex = _newPositionIndex;
if (_plugInTryCount > 0)
_plugInTryCount--;
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
_newStickFrameIndex = 0;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(NULL);
updateBounds();
playSound(2);
}
void AsScene1907Symbol::stPlugIn() {
playSound(0);
_currPositionIndex = _newPositionIndex;
stopAnimation();
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(NULL);
if (_elementIndex == 8)
sendMessage(_parentScene, 0x2001, 0);
}
void AsScene1907Symbol::stPlugInFail() {
_currPositionIndex = _newPositionIndex;
stopAnimation();
_parentScene->plugInFailed();
}
void AsScene1907Symbol::moveUp() {
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
stopAnimation();
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(&AsScene1907Symbol::suMoveUp);
_yIncr = 1;
_isMoving = true;
}
void AsScene1907Symbol::moveDown() {
startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
stopAnimation();
SetMessageHandler(&AsScene1907Symbol::handleMessage);
SetSpriteUpdate(&AsScene1907Symbol::suMoveDown);
_yIncr = 4;
_isMoving = true;
}
SsScene1907UpDownButton::SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol)
: StaticSprite(vm, 1400), _parentScene(parentScene), _asScene1907Symbol(asScene1907Symbol),
_countdown1(0) {
loadSprite(0x64516424, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 1400);
setVisible(false);
loadSound(0, 0x44061000);
SetUpdateHandler(&SsScene1907UpDownButton::update);
SetMessageHandler(&SsScene1907UpDownButton::handleMessage);
if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
if (getGlobalVar(V_STAIRS_DOWN))
setToDownPosition();
else
setToUpPosition();
}
}
void SsScene1907UpDownButton::update() {
updatePosition();
if (_countdown1 != 0 && (--_countdown1 == 0)) {
setVisible(false);
sendMessage(_parentScene, 0x2000, 0);
}
}
uint32 SsScene1907UpDownButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown1 == 0 && !_asScene1907Symbol->isMoving() && getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
setVisible(true);
_countdown1 = 4;
updatePosition();
playSound(0);
}
messageResult = 1;
}
return messageResult;
}
void SsScene1907UpDownButton::setToUpPosition() {
_y = _spriteResource.getPosition().y;
updateBounds();
updatePosition();
}
void SsScene1907UpDownButton::setToDownPosition() {
_y = _spriteResource.getPosition().y + 174;
updateBounds();
updatePosition();
}
AsScene1907WaterHint::AsScene1907WaterHint(NeverhoodEngine *vm)
: AnimatedSprite(vm, 1400) {
createSurface1(0x110A1061, 1500);
_x = 320;
_y = 240;
startAnimation(0x110A1061, 0, -1);
_newStickFrameIndex = 0;
setVisible(false);
_needRefresh = true;
AnimatedSprite::updatePosition();
SetUpdateHandler(&AsScene1907WaterHint::update);
SetMessageHandler(&Sprite::handleMessage);
}
void AsScene1907WaterHint::update() {
updateAnim();
updatePosition();
}
uint32 AsScene1907WaterHint::hmShowing(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x3002:
gotoNextState();
break;
}
return messageResult;
}
void AsScene1907WaterHint::show() {
setVisible(true);
startAnimation(0x110A1061, 0, -1);
SetMessageHandler(&AsScene1907WaterHint::hmShowing);
NextState(&AsScene1907WaterHint::hide);
}
void AsScene1907WaterHint::hide() {
stopAnimation();
setVisible(false);
SetMessageHandler(&Sprite::handleMessage);
}
} // End of namespace Neverhood

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@ -0,0 +1,100 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1900_SPRITES_H
#define NEVERHOOD_MODULES_MODULE1900_SPRITES_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class Scene1907;
class AsScene1907Symbol : public AnimatedSprite {
public:
AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex);
void moveUp();
void moveDown();
void fallOff(int newPositionIndex, int fallOffDelay);
bool isPluggedIn() { return _isPluggedIn; }
bool isMoving() { return _isMoving; }
protected:
Scene1907 *_parentScene;
int _elementIndex;
int _currPositionIndex;
int _newPositionIndex;
bool _isPluggedIn;
bool _isMoving;
int _someX, _someY;
int _xBreak;
int _currStep;
int _yAccel;
int _yIncr;
int _fallOffDelay;
int _deltaX, _smallDeltaX;
int _deltaY, _smallDeltaY;
// Dumb, change if possible
static bool _plugInFailed;
static int _plugInTryCount;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmTryToPlugIn(int messageNum, const MessageParam &param, Entity *sender);
void suTryToPlugIn();
void suFallOff();
void suFallOffHitGround();
void suMoveDown();
void suMoveUp();
void tryToPlugIn();
void stFallOffHitGround();
void cbFallOffHitGroundEvent();
void stPlugIn();
void stPlugInFail();
};
class AsScene1907WaterHint : public AnimatedSprite {
public:
AsScene1907WaterHint(NeverhoodEngine *vm);
void show();
protected:
void update();
uint32 hmShowing(int messageNum, const MessageParam &param, Entity *sender);
void hide();
};
class SsScene1907UpDownButton : public StaticSprite {
public:
SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol);
void setToUpPosition();
void setToDownPosition();
protected:
Scene1907 *_parentScene;
AsScene1907Symbol *_asScene1907Symbol;
int _countdown1;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1900_SPRITES_H */

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@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/modules/module1200.h"
namespace Neverhood {
@ -41,8 +40,6 @@ protected:
void updateScene();
};
// Scene2001
class Scene2001 : public Scene {
public:
Scene2001(NeverhoodEngine *vm, Module *parentModule, int which);

View File

@ -24,7 +24,7 @@
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1000.h"
#include "neverhood/modules/module1200.h"
#include "neverhood/modules/module1700.h"
#include "neverhood/modules/module1700_sprites.h"
#include "neverhood/modules/module2200_sprites.h"
#include "neverhood/modules/module2800_sprites.h"
#include "neverhood/diskplayerscene.h"