GFX: Formatting

This commit is contained in:
Einar Johan T. Sømåen 2011-07-28 02:27:48 +02:00
parent 8cc9bc5e30
commit b97c26403a

View File

@ -1278,9 +1278,10 @@ void GfxOpenGL::irisAroundRegion(int x, int y)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, _screenWidth, _screenHeight, 0, 0, 1);
glOrtho(0.0, _screenWidth, _screenHeight, 0.0, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
@ -1289,7 +1290,7 @@ void GfxOpenGL::irisAroundRegion(int x, int y)
glColor3f(0.0f, 0.0f, 0.0f);
float points[] = {
float points[28] = {
0.0f, 0.0f,
0.0f, y,
_screenWidth, 0.0f,
@ -1317,11 +1318,10 @@ void GfxOpenGL::irisAroundRegion(int x, int y)
glDisableClientState(GL_VERTEX_ARRAY);
#endif
glColor3f(1.0f,1.0f,1.0f);
glColor3f(1.0f, 1.0f, 1.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glDepthMask(GL_TRUE);
}
void GfxOpenGL::drawRectangle(PrimitiveObject *primitive) {