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JANITORIAL: Indentation fixes
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@ -637,26 +637,27 @@ void ScummEngine_v6::o6_eq() {
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int pitchYValue = readVar(0x8000 + 12);
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int strikeZoneTop = readVar(0x8000 + 29);
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int strikeZoneBottom = readVar(0x8000 + 30);
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// People have been complaining about strikes being visually unclear during online games. This is because the strike zone's visual is not
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// equal length compared to the actual range in which a strike can be called. These changes should fix that, with some extra leniency in
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// the corners in particular since they are especially difficult to see visually, due to having four large corner pieces blocking the view.
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// This checks if the pitch's y location is either:
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// a. at least 2 pixels lower than the top of the zone/at least 3 pixels above the bottom of the zone
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// b. at least 2 pixels lower than the top of the zone/at least 3 pixels above the bottom of the zone
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// If either of these are true AND the x value is less than or equal to 279 OR greater than or equal to 354, make the game read as a ball.
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// The strike zone should be much more lenient in the corners, as well as removing the small advantage of throwing to the farthest right side of the zone.
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if (_game.id == GID_BASEBALL2001 && _currentRoom == 4 && (vm.slot[_currentScript].number == 2202 || vm.slot[_currentScript].number == 2192) && readVar(399) == 1) {
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if (((pitchYValue <= strikeZoneTop + 2 || pitchYValue >= strikeZoneBottom - 3) && pitchXValue <= 279) ||
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((pitchYValue <= strikeZoneTop + 2 || pitchYValue >= strikeZoneBottom - 3) && pitchXValue >= 354)) {
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writeVar(0x8000 + 16, 2);
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}
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// if the ball's y location is 1 pixel higher than the bottom of the zone, then it will be a ball.
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// This removes the small advantage of throwing at the very bottom of the zone.
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if (pitchYValue > strikeZoneBottom - 1) {
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writeVar(0x8000 + 16, 2);
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}
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// People have been complaining about strikes being visually unclear during online games. This is because the strike zone's visual is not
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// equal length compared to the actual range in which a strike can be called. These changes should fix that, with some extra leniency in
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// the corners in particular since they are especially difficult to see visually, due to having four large corner pieces blocking the view.
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// This checks if the pitch's y location is either:
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// a. at least 2 pixels lower than the top of the zone/at least 3 pixels above the bottom of the zone
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// b. at least 2 pixels lower than the top of the zone/at least 3 pixels above the bottom of the zone
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// If either of these are true AND the x value is less than or equal to 279 OR greater than or equal to 354, make the game read as a ball.
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// The strike zone should be much more lenient in the corners, as well as removing the small advantage of throwing to the farthest right side of the zone.
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if (_game.id == GID_BASEBALL2001 && _currentRoom == 4 && (vm.slot[_currentScript].number == 2202 || vm.slot[_currentScript].number == 2192) && readVar(399) == 1) {
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if (((pitchYValue <= strikeZoneTop + 2 || pitchYValue >= strikeZoneBottom - 3) && pitchXValue <= 279) ||
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((pitchYValue <= strikeZoneTop + 2 || pitchYValue >= strikeZoneBottom - 3) && pitchXValue >= 354)) {
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writeVar(0x8000 + 16, 2);
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}
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// if the ball's y location is 1 pixel higher than the bottom of the zone, then it will be a ball.
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// This removes the small advantage of throwing at the very bottom of the zone.
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if (pitchYValue > strikeZoneBottom - 1) {
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writeVar(0x8000 + 16, 2);
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}
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}
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// This change affects the angle adjustment for each batting stance when timing your swing. There are complaints that
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// the game does not give you enough control when batting, resulting in a lot of hits going to the same area. This should
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