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JANITORIAL: Indentation fixes
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@ -637,6 +637,7 @@ void ScummEngine_v6::o6_eq() {
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int pitchYValue = readVar(0x8000 + 12);
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int strikeZoneTop = readVar(0x8000 + 29);
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int strikeZoneBottom = readVar(0x8000 + 30);
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// People have been complaining about strikes being visually unclear during online games. This is because the strike zone's visual is not
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// equal length compared to the actual range in which a strike can be called. These changes should fix that, with some extra leniency in
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// the corners in particular since they are especially difficult to see visually, due to having four large corner pieces blocking the view.
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