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Those options are defined for each games
svn-id: r15067
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0b4e8fb7fd
commit
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@ -24,9 +24,12 @@
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#define __START_H__
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#define __START_H__
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#define appFileCreator 'ScVM'
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#define appFileCreator 'ScVM'
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#define curItemVersion sysMakeROMVersion(2,5,0,0,0)
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#define curItemVersion sysMakeROMVersion(3,0,0,0,0)
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#define itemVersion_2 sysMakeROMVersion(2,0,0,0,0)
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#define itemVersion_27 sysMakeROMVersion(2,7,0,0,0)
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#define itemVersion_26 sysMakeROMVersion(2,6,0,0,0)
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#define itemVersion_25 sysMakeROMVersion(2,5,0,0,0)
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#define itemVersion_20 sysMakeROMVersion(2,0,0,0,0)
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typedef struct {
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typedef struct {
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Char nameP[32];
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Char nameP[32];
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@ -57,33 +60,9 @@ typedef struct {
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Boolean stdPalette;
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Boolean stdPalette;
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Boolean autoReset;
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Boolean autoReset;
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Boolean demoMode;
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Boolean demoMode;
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Boolean fullscreen;
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Boolean aspectRatio;
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Boolean copyProtection;
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Boolean copyProtection;
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Boolean arm;
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Boolean arm;
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Boolean altIntro;
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struct {
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UInt16 master;
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UInt16 music;
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UInt16 sfx;
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UInt16 speech;
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} volume;
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struct {
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// midi
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Boolean multiMidi;
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Boolean music;
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UInt8 drvMusic;
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UInt8 tempo;
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// sound FX
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Boolean sfx;
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// CD audio
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Boolean CD;
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UInt8 drvCD;
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Boolean setDefaultTrackLength;
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UInt16 defaultTrackLength;
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UInt16 firstTrack;
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} sound;
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} GlobalsPreferenceType, *GlobalsPreferencePtr;
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} GlobalsPreferenceType, *GlobalsPreferencePtr;
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@ -102,7 +81,6 @@ extern Boolean bStartScumm;
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Err AppStart(void);
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Err AppStart(void);
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void AppStop(void);
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void AppStop(void);
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Boolean CheckVibratorExists();
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Boolean StartScummVM();
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Boolean StartScummVM();
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void PINGetScreenDimensions();
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void PINGetScreenDimensions();
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void GetMemory(UInt32* storageMemoryP, UInt32* dynamicMemoryP, UInt32 *storageFreeP, UInt32 *dynamicFreeP);
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void GetMemory(UInt32* storageMemoryP, UInt32* dynamicMemoryP, UInt32 *storageFreeP, UInt32 *dynamicFreeP);
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