mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-05 01:38:36 +00:00
Removed redundant comments.
svn-id: r12279
This commit is contained in:
parent
b85248aa13
commit
b9c3b7b008
@ -303,8 +303,6 @@ int32 Logic::fnNoSprite(int32 *params) {
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0xffff0000;
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ob_graphic->type |= NO_SPRITE;
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// continue script
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return IR_CONT;
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}
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@ -316,8 +314,6 @@ int32 Logic::fnBackPar0Sprite(int32 *params) {
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0xffff0000;
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ob_graphic->type |= BGP0_SPRITE;
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// continue script
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return IR_CONT;
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}
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@ -329,8 +325,6 @@ int32 Logic::fnBackPar1Sprite(int32 *params) {
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0xffff0000;
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ob_graphic->type |= BGP1_SPRITE;
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// continue script
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return IR_CONT;
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}
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@ -342,8 +336,6 @@ int32 Logic::fnBackSprite(int32 *params) {
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0xffff0000;
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ob_graphic->type |= BACK_SPRITE;
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// continue script
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return IR_CONT;
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}
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@ -355,8 +347,6 @@ int32 Logic::fnSortSprite(int32 *params) {
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0xffff0000;
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ob_graphic->type |= SORT_SPRITE;
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// continue script
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return IR_CONT;
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}
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@ -368,8 +358,6 @@ int32 Logic::fnForeSprite(int32 *params) {
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0xffff0000;
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ob_graphic->type |= FORE_SPRITE;
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// continue script
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return IR_CONT;
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}
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@ -381,8 +369,6 @@ int32 Logic::fnForePar0Sprite(int32 *params) {
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0xffff0000;
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ob_graphic->type |= FGP0_SPRITE;
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// continue script
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return IR_CONT;
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}
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@ -394,8 +380,6 @@ int32 Logic::fnForePar1Sprite(int32 *params) {
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0xffff0000;
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ob_graphic->type |= FGP1_SPRITE;
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// continue script
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return IR_CONT;
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}
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@ -405,13 +389,10 @@ int32 Logic::fnShadedSprite(int32 *params) {
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ObjectGraphic *ob_graphic = (ObjectGraphic *) _vm->_memory->intToPtr(params[0]);
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0x0000ffff;
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ob_graphic->type |= SHADED_SPRITE;
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// note that drivers may still shade mega frames automatically, even
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// when not sent 'RDSPR_SHADOW'
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// continue script
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ob_graphic->type &= 0x0000ffff;
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ob_graphic->type |= SHADED_SPRITE;
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return IR_CONT;
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}
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@ -423,26 +404,9 @@ int32 Logic::fnUnshadedSprite(int32 *params) {
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// remove previous status (but don't affect the shading upper-word)
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ob_graphic->type &= 0x0000ffff;
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ob_graphic->type |= UNSHADED_SPRITE;
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// continue script
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return IR_CONT;
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}
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// Notes on PlaySmacker()
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// 1st param is filename of sequence file
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// 2nd param is a pointer to a null-terminated array of pointers to
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// MovieTextObject structures
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//int32 PlaySmacker(char *filename, MovieTextObject *textObjects[]);
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// struct MovieTextObject {
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// uint16 startFrame;
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// uint16 endFrame;
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// SpriteInfo *textSprite;
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// _wavHeader *speech;
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// };
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int32 Logic::fnAddSequenceText(int32 *params) {
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// params: 0 text number
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// 1 frame number to start the text displaying
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@ -454,8 +418,6 @@ int32 Logic::fnAddSequenceText(int32 *params) {
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_sequenceTextList[_sequenceTextLines].startFrame = params[1];
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_sequenceTextList[_sequenceTextLines].endFrame = (uint16) params[2];
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_sequenceTextLines++;
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// continue script
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return IR_CONT;
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}
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@ -637,8 +599,6 @@ int32 Logic::fnSmackerLeadIn(int32 *params) {
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// fade out any music that is currently playing
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fnStopMusic(NULL);
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// continue script
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return IR_CONT;
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}
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@ -647,8 +607,6 @@ int32 Logic::fnSmackerLeadOut(int32 *params) {
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// ready for use in fnPlaySequence
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_smackerLeadOut = params[0];
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// continue script
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return IR_CONT;
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}
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@ -751,8 +709,6 @@ int32 Logic::fnPlaySequence(int32 *params) {
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_vm->_graphics->setPalette(0, 256, (uint8 *) pal, RDPAL_INSTANT);
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debug(5, "fnPlaySequence FINISHED");
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// continue script
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return IR_CONT;
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}
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@ -199,7 +199,6 @@ int32 Logic::fnPauseForEvent(int32 *params) {
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// start the pause
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if (ob_logic->looping == 0) {
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ob_logic->looping = 1;
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// no. of game cycles
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ob_logic->pause = params[1];
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}
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@ -207,14 +206,10 @@ int32 Logic::fnPauseForEvent(int32 *params) {
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if (ob_logic->pause) {
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// decrement the pause count
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ob_logic->pause--;
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// drop out of script, but call this again next cycle
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return IR_REPEAT;
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} else {
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// pause count is zerp
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// pause count is zero
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ob_logic->looping = 0;
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// continue script
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return IR_CONT;
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}
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}
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@ -56,8 +56,6 @@ int32 Logic::fnNewScript(int32 *params) {
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PLAYER_ACTION = 0;
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logicReplace(params[0]);
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// drop out no pc save - and around again
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return IR_TERMINATE;
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}
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@ -153,13 +151,9 @@ int32 Logic::fnPause(int32 *params) {
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if (ob_logic->pause) {
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// decrement the pause count
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ob_logic->pause--;
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// drop out of script, but call this again next cycle
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return IR_REPEAT;
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} else {
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ob_logic->looping = 0;
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// continue script
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return IR_CONT;
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}
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}
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@ -227,8 +221,6 @@ int32 Logic::fnSetValue(int32 *params) {
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ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[0]);
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ob_mega->megaset_res = params[1];
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// continue script
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return IR_CONT;
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}
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@ -33,7 +33,6 @@ int32 Logic::fnAddMenuObject(int32 *params) {
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memcpy(&_vm->_tempList[_vm->_totalTemp], _vm->_memory->intToPtr(params[0]), sizeof(MenuObject));
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_vm->_totalTemp++;
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// script continue
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return IR_CONT;
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}
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@ -54,7 +53,6 @@ int32 Logic::fnRefreshInventory(int32 *params) {
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_vm->buildMenu();
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_vm->_examiningMenuIcon = false;
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// script continue
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return IR_CONT;
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}
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@ -25,11 +25,11 @@ namespace Sword2 {
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// Interpreter return codes
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enum {
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IR_STOP = 0,
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IR_CONT = 1,
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IR_TERMINATE = 2,
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IR_REPEAT = 3,
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IR_GOSUB = 4
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IR_STOP = 0, // Quit for a cycle
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IR_CONT = 1, // Continue as normal
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IR_TERMINATE = 2, // Return without updating the offset
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IR_REPEAT = 3, // Return; offset at start of function call
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IR_GOSUB = 4 // Return with updated offset
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};
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// Get parameter fix so that the playstation version can handle words not on
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@ -365,8 +365,6 @@ int32 Logic::fnTotalRestart(int32 *params) {
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// params: none
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totalRestart();
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// drop out without saving pc and go around again
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return IR_TERMINATE;
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}
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@ -397,11 +395,8 @@ int32 Logic::fnAddToKillList(int32 *params) {
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// (otherwise finish)
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if (entry == _kills) {
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#ifdef _SWORD2_DEBUG
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// no room at the inn
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if (_kills == OBJECT_KILL_LIST_SIZE)
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error("List full in fnAddToKillList(%u)", ID);
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#endif
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assert(_kills < OBJECT_KILL_LIST_SIZE);
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// add this 'ID' to the kill list
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_objectKillList[_kills] = ID;
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@ -417,7 +412,6 @@ int32 Logic::fnAddToKillList(int32 *params) {
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}
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}
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// continue script
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return IR_CONT;
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}
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@ -173,8 +173,6 @@ int32 Logic::fnChoose(int32 *params) {
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_vm->setMouse(NORMAL_MOUSE_ID);
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_choosing = true;
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// again next cycle
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return IR_REPEAT;
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}
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@ -272,7 +270,6 @@ int32 Logic::fnEndConversation(int32 *params) {
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// restart george's base script
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// totalRestart();
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//drop out without saving pc and go around again
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return IR_CONT;
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}
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@ -420,8 +417,6 @@ int32 Logic::fnTheyDoWeWait(int32 *params) {
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// debug flag to indicate who we're waiting for - see debug.cpp
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_speechScriptWaiting = target;
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// see ya next cycle
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return IR_REPEAT;
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}
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@ -595,7 +590,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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}
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// come back again next cycle
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return IR_REPEAT;
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case INS_turn:
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pars[0] = params[2]; // ob_logic
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@ -612,7 +606,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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}
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// come back again next cycle
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return IR_REPEAT;
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case INS_face:
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pars[0] = params[2]; // ob_logic
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@ -629,7 +622,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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}
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// come back again next cycle
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return IR_REPEAT;
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case INS_anim:
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pars[0] = params[2]; // ob_logic
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@ -644,7 +636,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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}
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// come back again next cycle
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return IR_REPEAT;
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case INS_reverse_anim:
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pars[0] = params[2]; // ob_logic
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@ -659,7 +650,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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}
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// come back again next cycle
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return IR_REPEAT;
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case INS_table_anim:
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pars[0] = params[2]; // ob_logic
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@ -675,7 +665,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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}
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// come back again next cycle
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return IR_REPEAT;
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case INS_reverse_table_anim:
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pars[0] = params[2]; // ob_logic
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@ -691,7 +680,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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}
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// come back again next cycle
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return IR_REPEAT;
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case INS_no_sprite:
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fnNoSprite(params); // ob_graphic
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@ -732,7 +720,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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}
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// come back again next cycle
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return IR_REPEAT;
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case INS_walk_to_anim:
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pars[0] = params[2]; // ob_logic
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@ -751,7 +738,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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}
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// come back again next cycle
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return IR_REPEAT;
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case INS_stand_after_anim:
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pars[0] = params[0]; // ob_graphic
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@ -760,7 +746,7 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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fnStandAfterAnim(pars);
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ob_speech->command = 0; // command finished
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ob_speech->wait_state = 1; // waiting for command
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return IR_REPEAT; // come back again next cycle
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return IR_REPEAT;
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case INS_set_frame:
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pars[0] = params[0]; // ob_graphic
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pars[1] = ob_speech->ins1; // anim_resource
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@ -768,7 +754,7 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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fnSetFrame(pars);
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ob_speech->command = 0; // command finished
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ob_speech->wait_state = 1; // waiting for command
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return IR_REPEAT; // come back again next cycle
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return IR_REPEAT;
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case INS_quit:
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debug(5, "speech-process - quit");
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@ -814,8 +800,6 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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// now free
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ob_speech->wait_state = 1;
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// come back again next cycle
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return IR_REPEAT;
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}
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}
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@ -1273,7 +1257,6 @@ int32 Logic::fnISpeak(int32 *params) {
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if (_rightClickDelay)
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_rightClickDelay--;
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// back again next cycle
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return IR_REPEAT;
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}
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@ -109,7 +109,6 @@ int32 Logic::fnWaitSync(int32 *params) {
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}
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}
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// back again next cycle
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return IR_REPEAT;
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}
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@ -227,8 +227,6 @@ int32 Logic::fnWalk(int32 *params) {
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// allow _walkData array to float about memory again
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_router->floatRouteMem();
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// stop the script, but repeat this call next cycle
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return IR_REPEAT;
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}
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