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ZVISION: Create class for ActionDelayRender
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@ -40,9 +40,7 @@ public:
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// The different types of actions
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// CROSSFADE,
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// DEBUG,
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// DELAY_RENDER,
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// DISABLE_CONTROL,
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// DISABLE_VENUS,
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// DISPLAY_MESSAGE,
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@ -129,6 +127,16 @@ private:
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uint16 _timeInMillis;
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};
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class ActionDelayRender : public ResultAction {
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public:
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ActionDelayRender(Common::String *line);
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bool execute(ZVision *engine);
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private:
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// TODO: Check if this should actually be frames or if it should be milliseconds/seconds
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byte framesToDelay;
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};
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class ActionPlayAnimation : public ResultAction {
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public:
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ActionPlayAnimation(Common::String *line);
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