mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-05 01:38:36 +00:00
SHERLOCK: Speed up other cutscenes to better match the original
This commit is contained in:
parent
6b7eb94ca0
commit
ba00661b3a
@ -1052,8 +1052,8 @@ void ScalpelEngine::startScene() {
|
||||
_res->addToCache("finale4.vda", "EPILOG2.lib");
|
||||
_res->addToCache("finale4.vdx", "EPILOG2.lib");
|
||||
|
||||
_animation->play("finalr1", false, 1, 3, true, 4);
|
||||
_animation->play("finalr2", false, 1, 0, false, 4);
|
||||
_animation->play("finalr1", false, 1, 3, true, 2);
|
||||
_animation->play("finalr2", false, 1, 0, false, 2);
|
||||
|
||||
if (!_res->isInCache("finale2.vda")) {
|
||||
// Finale file isn't cached
|
||||
@ -1065,12 +1065,12 @@ void ScalpelEngine::startScene() {
|
||||
_res->addToCache("finale4.vdx", "EPILOG2.lib");
|
||||
}
|
||||
|
||||
_animation->play("finale1", false, 1, 0, false, 4);
|
||||
_animation->play("finale2", false, 1, 0, false, 4);
|
||||
_animation->play("finale3", false, 1, 0, false, 4);
|
||||
_animation->play("finale1", false, 1, 0, false, 2);
|
||||
_animation->play("finale2", false, 1, 0, false, 2);
|
||||
_animation->play("finale3", false, 1, 0, false, 2);
|
||||
|
||||
_useEpilogue2 = true;
|
||||
_animation->play("finale4", false, 1, 0, false, 4);
|
||||
_animation->play("finale4", false, 1, 0, false, 2);
|
||||
_useEpilogue2 = false;
|
||||
break;
|
||||
|
||||
@ -1081,9 +1081,9 @@ void ScalpelEngine::startScene() {
|
||||
_res->addToCache("SUBWAY3.vda", "epilogue.lib");
|
||||
_res->addToCache("SUBWAY3.vdx", "epilogue.lib");
|
||||
|
||||
_animation->play("SUBWAY1", false, 1, 3, true, 4);
|
||||
_animation->play("SUBWAY2", false, 1, 0, false, 4);
|
||||
_animation->play("SUBWAY3", false, 1, 0, false, 4);
|
||||
_animation->play("SUBWAY1", false, 1, 3, true, 2);
|
||||
_animation->play("SUBWAY2", false, 1, 0, false, 2);
|
||||
_animation->play("SUBWAY3", false, 1, 0, false, 2);
|
||||
|
||||
// Set fading to direct fade temporary so the transition goes quickly.
|
||||
_scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256;
|
||||
@ -1092,7 +1092,7 @@ void ScalpelEngine::startScene() {
|
||||
|
||||
case BRUMWELL_SUICIDE:
|
||||
// Brumwell suicide
|
||||
_animation->play("suicid", false, 1, 3, true, 4);
|
||||
_animation->play("suicid", false, 1, 3, true, 2);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user