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MATH: Normalize the angle only if/when requested.
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@ -29,32 +29,47 @@
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namespace Math {
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Angle::Angle(float degrees, float low) :
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_degrees(degrees), _rangeLow(low) {
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crop();
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Angle::Angle(float degrees) :
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_degrees(degrees) {
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}
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Angle::Angle(const Angle &a) :
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_degrees(a._degrees), _rangeLow(a._rangeLow) {
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_degrees(a._degrees) {
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}
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Angle &Angle::normalize(float low) {
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_degrees = getDegrees(low);
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return *this;
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}
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void Angle::setDegrees(float degrees) {
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_degrees = degrees;
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crop();
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}
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void Angle::setRadians(float radians) {
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_degrees = radianToDegree(radians);
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crop();
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}
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float Angle::getDegrees() const {
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return _degrees;
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}
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float Angle::getRadians() const {
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return degreeToRadian(_degrees);
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return degreeToRadian(getDegrees());
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}
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float Angle::getDegrees(float low) const {
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return _degrees - _rangeLow + low;
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float degrees = _degrees;
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if (degrees >= low + 360.f) {
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float x = floor((degrees - low) / 360.f);
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degrees -= 360.f * x;
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} else if (degrees < low) {
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float x = floor((degrees - low) / 360.f);
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degrees -= 360.f * x;
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}
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return degrees;
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}
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float Angle::getRadians(float low) const {
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@ -76,7 +91,6 @@ float Angle::getTangent() const {
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Angle &Angle::operator=(const Angle &a) {
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_degrees = a._degrees;
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_rangeLow = a._rangeLow;
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return *this;
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}
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@ -111,8 +125,8 @@ Angle &Angle::operator-=(float degrees) {
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return *this;
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}
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Angle Angle::fromRadians(float radians, float low) {
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return Angle(radianToDegree(radians), low);
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Angle Angle::fromRadians(float radians) {
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return Angle(radianToDegree(radians));
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}
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Angle Angle::arcCosine(float x) {
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@ -139,26 +153,10 @@ Angle Angle::arcTangent2(float y, float x) {
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return a;
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}
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void Angle::setRange(float low) {
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_rangeLow = low;
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crop();
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}
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void Angle::crop() {
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if (_degrees >= _rangeLow + 360.f) {
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int x = (int)(_degrees - _rangeLow) / 360.f;
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_degrees -= 360.f * x;
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}
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if (_degrees < _rangeLow) {
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int x = (int)(_degrees + _rangeLow) / 360.f;
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_degrees -= 360.f * x;
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}
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}
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}
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Common::Debug &operator<<(Common::Debug dbg, const Math::Angle &a) {
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dbg.nospace() << "Angle(" << a.getDegrees() << ")";
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dbg.nospace() << "Angle(" << a.getDegrees(-180) << ")";
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return dbg.space();
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}
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47
math/angle.h
47
math/angle.h
@ -39,9 +39,8 @@ public:
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* Construct an angle object.
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*
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* \param degrees The angle, in degrees. Default is 0.
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* \param low The lower bound of the range, in degrees. Default is -180.
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*/
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Angle(float degrees = 0, float low = -180);
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Angle(float degrees = 0);
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/**
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* Construct and angle object, copying an already existing one.
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*
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@ -49,17 +48,17 @@ public:
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*/
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Angle(const Angle &a);
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void setDegrees(float degrees);
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void setRadians(float radians);
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/**
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* Sets the range of the angle.
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* Normalize the angle in a [x; x + 360] range and return the object.
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*
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* \param low The lower bound of the range, in degrees.
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*/
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void setRange(float low);
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Angle &normalize(float low);
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inline float getDegrees() const { return _degrees; }
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void setDegrees(float degrees);
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void setRadians(float radians);
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float getDegrees() const;
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float getRadians() const;
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/**
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@ -90,9 +89,8 @@ public:
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* Build an angle object.
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*
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* \param radians The angle, in radians.
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* \param low The lower bound of the range, in degrees. Default is -180.
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*/
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static Angle fromRadians(float radians, float low = -180);
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static Angle fromRadians(float radians);
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static Angle arcCosine(float x);
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static Angle arcSine(float x);
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@ -100,10 +98,7 @@ public:
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static Angle arcTangent2(float y, float x);
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private:
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void crop();
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float _degrees;
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float _rangeLow;
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};
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@ -114,23 +109,10 @@ inline Angle operator-(const Angle &a) {
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inline Angle operator+(const Angle &a1, const Angle &a2) {
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return Angle(a1.getDegrees() + a2.getDegrees());
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}
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inline Angle operator+(const Angle &a1, float degrees) {
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return Angle(a1.getDegrees() + degrees);
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}
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inline Angle operator+(float degrees, const Angle &a2) {
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return Angle(degrees + a2.getDegrees());
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}
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inline Angle operator-(const Angle &a1, const Angle &a2) {
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return Angle(a1.getDegrees() - a2.getDegrees());
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}
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inline Angle operator-(const Angle &a1, float degrees) {
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return Angle(a1.getDegrees() - degrees);
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}
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inline Angle operator-(float degrees, const Angle &a2) {
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return Angle(degrees - a2.getDegrees());
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}
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inline Angle operator*(const Angle &a1, float f) {
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return Angle(a1.getDegrees() * f);
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@ -160,23 +142,10 @@ inline bool operator!=(const Angle &a1, const Angle &a2) {
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inline bool operator<(const Angle &a1, const Angle &a2) {
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return a1.getDegrees() < a2.getDegrees();
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}
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inline bool operator<(const Angle &a1, float degrees) {
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return a1.getDegrees() < degrees;
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}
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inline bool operator<(float degrees, const Angle &a2) {
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return degrees < a2.getDegrees();
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}
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inline bool operator>(const Angle &a1, const Angle &a2) {
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return a1.getDegrees() > a2.getDegrees();
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}
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inline bool operator>(const Angle &a1, float degrees) {
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return a1.getDegrees() > degrees;
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}
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inline bool operator>(float degrees, const Angle &a2) {
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return degrees > a2.getDegrees();
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}
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}
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