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Support dynamic plugins on Dreamcast.
svn-id: r14688
This commit is contained in:
parent
c8d0270510
commit
ba39d7a3db
@ -39,9 +39,15 @@ typedef DetectedGameList (*DetectFunc)(const FSList &fslist);
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#ifdef UNIX
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#include <dlfcn.h>
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#define DYNAMIC_PLUGIN_PATH(name) (name "/lib" name ".so")
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#else
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#ifdef __DC__
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#include "dcloader.h"
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#define DYNAMIC_PLUGIN_PATH(name) (name ".plg")
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#else
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#error No support for loading plugins on non-unix systems at this point!
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#endif
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#endif
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#endif
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@ -123,7 +129,7 @@ public:
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};
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void *DynamicPlugin::findSymbol(const char *symbol) {
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#ifdef UNIX
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#if defined(UNIX)||defined(__DC__)
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void *func = dlsym(_dlHandle, symbol);
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if (!func)
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warning("Failed loading symbol '%s' from plugin '%s' (%s)", symbol, _filename.c_str(), dlerror());
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@ -172,6 +178,10 @@ bool DynamicPlugin::loadPlugin() {
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return false;
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}
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#ifdef __DC__
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dlforgetsyms(_dlHandle);
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#endif
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return true;
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}
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@ -211,7 +221,7 @@ void PluginManager::loadPlugins() {
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// the "ABI" version the plugin was built for, and we can compare that
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// to the ABI version of the executable.
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#define LOAD_MODULE(name, NAME) \
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tryLoadPlugin(new DynamicPlugin(name "/lib" name ".so"));
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tryLoadPlugin(new DynamicPlugin(DYNAMIC_PLUGIN_PATH(name)));
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#else
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// "Loader" for the static plugins
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#define LOAD_MODULE(name, NAME) \
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