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TITANIC: Correct spelling mistake
accomodate -> accommodate
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@ -117,7 +117,7 @@ void Events::pollEventsAndWait() {
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gameManager->_sound.updateMixer();
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// WORKAROUND: If in the Star Control view, update the camera
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// frequently, to accomodate that the original had a higher
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// frequently, to accommodate that the original had a higher
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// draw rate than the ScummVM implementation does
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CViewItem *view = gameManager->getView();
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if (view->getFullViewName() == "Bridge.Node 4.N") {
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