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HE games require _arraysSlots and sound resource 1 to be saved.
Breaks all old saved games for HE games only. svn-id: r19179
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@ -790,6 +790,8 @@ protected:
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void saveOrLoad(Serializer *s, uint32 savegameVersion);
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void localizeArray(int slot, byte scriptSlot);
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void redimArray(int arrayId, int newX, int newY, int d);
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int readFileToArray(int slot, int32 size);
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@ -909,6 +911,8 @@ public:
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ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
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protected:
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virtual void saveOrLoad(Serializer *s, uint32 savegameVersion);
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virtual void redrawBGAreas();
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virtual void processActors();
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@ -1243,6 +1247,8 @@ protected:
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virtual void readMAXS(int blockSize);
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virtual void saveOrLoad(Serializer *s, uint32 savegameVersion);
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virtual void copyPalColor(int dst, int src);
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virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
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virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
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@ -1272,6 +1272,8 @@ void ScummEngine::allocateArrays() {
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_bitVars = (byte *)calloc(_numBitVariables >> 3, 1);
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if (_heversion >= 60) {
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_arraySlot = (byte *)calloc(_numArray, 1);
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}
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if (_heversion >= 70) {
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_storedFlObjects = (ObjectData *)calloc(100, sizeof(ObjectData));
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}
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@ -446,7 +446,7 @@ bool ScummEngine::getSavegameName(int slot, char *desc) {
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}
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// We (deliberately) broke HE savegame compatibility at some point.
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if (hdr.ver < VER(50) && _heversion >= 71) {
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if (hdr.ver < VER(57) && _heversion >= 60) {
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strcpy(desc, "Unsupported version");
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return false;
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}
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@ -1194,9 +1194,29 @@ void ScummEngine_v7::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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#endif
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#ifndef DISABLE_HE
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void ScummEngine_v70he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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void ScummEngine_v60he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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ScummEngine::saveOrLoad(s, savegameVersion);
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s->saveLoadArrayOf(_arraySlot, _numArray, sizeof(_arraySlot[0]), sleByte);
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}
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void ScummEngine_v70he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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ScummEngine_v60he::saveOrLoad(s, savegameVersion);
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const SaveLoadEntry HE70Entries[] = {
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MKLINE(ScummEngine_v70he, _heSndSoundId, sleInt32, VER(51)),
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MKLINE(ScummEngine_v70he, _heSndOffset, sleInt32, VER(51)),
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MKLINE(ScummEngine_v70he, _heSndChannel, sleInt32, VER(51)),
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MKLINE(ScummEngine_v70he, _heSndFlags, sleInt32, VER(51)),
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MKEND()
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};
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s->saveLoadEntries(this, HE70Entries);
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}
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void ScummEngine_v71he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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ScummEngine_v70he::saveOrLoad(s, savegameVersion);
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const SaveLoadEntry polygonEntries[] = {
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MKLINE(WizPolygon, vert[0].x, sleInt16, VER(40)),
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MKLINE(WizPolygon, vert[0].y, sleInt16, VER(40)),
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@ -1218,23 +1238,11 @@ void ScummEngine_v70he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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MKEND()
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};
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const SaveLoadEntry HE70Entries[] = {
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MKLINE(ScummEngine_v70he, _heSndSoundId, sleInt32, VER(51)),
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MKLINE(ScummEngine_v70he, _heSndOffset, sleInt32, VER(51)),
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MKLINE(ScummEngine_v70he, _heSndChannel, sleInt32, VER(51)),
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MKLINE(ScummEngine_v70he, _heSndFlags, sleInt32, VER(51)),
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MKEND()
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};
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if (_heversion >= 71) {
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s->saveLoadArrayOf(_wiz->_polygons, ARRAYSIZE(_wiz->_polygons), sizeof(_wiz->_polygons[0]), polygonEntries);
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}
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s->saveLoadEntries(this, HE70Entries);
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s->saveLoadArrayOf(_wiz->_polygons, ARRAYSIZE(_wiz->_polygons), sizeof(_wiz->_polygons[0]), polygonEntries);
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}
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void ScummEngine_v90he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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ScummEngine_v70he::saveOrLoad(s, savegameVersion);
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ScummEngine_v71he::saveOrLoad(s, savegameVersion);
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const SaveLoadEntry floodFillEntries[] = {
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MKLINE(FloodFillParameters, box.left, sleInt32, VER(51)),
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@ -1266,14 +1274,16 @@ void ScummEngine_v90he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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_numSpritesToProcess = _sprite->_numSpritesToProcess;
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s->saveLoadEntries(this, HE90Entries);
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_sprite->_numSpritesToProcess = _numSpritesToProcess;
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}
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if (_heversion >= 99) {
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s->saveLoadArrayOf(_hePalettes, _numPalettes, sizeof(_hePalettes[0]), sleUint8);
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}
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void ScummEngine_v99he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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ScummEngine_v90he::saveOrLoad(s, savegameVersion);
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s->saveLoadArrayOf(_hePalettes, _numPalettes, sizeof(_hePalettes[0]), sleUint8);
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}
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void ScummEngine_v100he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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ScummEngine_v90he::saveOrLoad(s, savegameVersion);
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ScummEngine_v99he::saveOrLoad(s, savegameVersion);
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const SaveLoadEntry HE100Entries[] = {
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MKLINE(ScummEngine_v100he, _heResId, sleInt32, VER(51)),
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@ -1342,7 +1352,7 @@ void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) {
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void ScummEngine::saveResource(Serializer *ser, int type, int idx) {
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assert(res.address[type][idx]);
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if (res.mode[type] == 0) {
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if ((res.mode[type] == 0) || (_heversion >= 60 && res.mode[type] == 2 && idx == 1)) {
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byte *ptr = res.address[type][idx];
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uint32 size = ((MemBlkHeader *)ptr)->size;
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@ -1359,7 +1369,7 @@ void ScummEngine::saveResource(Serializer *ser, int type, int idx) {
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}
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void ScummEngine::loadResource(Serializer *ser, int type, int idx) {
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if (res.mode[type] == 0) {
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if ((res.mode[type] == 0) || (_heversion >= 60 && res.mode[type] == 2 && idx == 1)) {
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uint32 size = ser->loadUint32();
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assert(size);
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res.createResource(type, idx, size);
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@ -45,7 +45,7 @@ namespace Scumm {
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* only saves/loads those which are valid for the version of the savegame
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* which is being loaded/saved currently.
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*/
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#define CURRENT_VER 56
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#define CURRENT_VER 57
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/**
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* An auxillary macro, used to specify savegame versions. We use this instead
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