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Call updateScreen() from the delay() function, like we do in so many other
engines, to ensure smooth mouse movement. svn-id: r39433
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@ -423,6 +423,8 @@ void SkyEngine::delay(int32 amount) {
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}
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}
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_system->updateScreen();
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if (amount > 0)
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_system->delayMillis((amount > 10) ? 10 : amount);
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