Call updateScreen() from the delay() function, like we do in so many other

engines, to ensure smooth mouse movement.

svn-id: r39433
This commit is contained in:
Torbjörn Andersson 2009-03-15 22:52:40 +00:00
parent 4d84ae9f20
commit baca072844

View File

@ -423,6 +423,8 @@ void SkyEngine::delay(int32 amount) {
}
}
_system->updateScreen();
if (amount > 0)
_system->delayMillis((amount > 10) ? 10 : amount);