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https://github.com/libretro/scummvm.git
synced 2025-02-22 04:01:23 +00:00
Add "options" menu to F5 key. Can set music volumes and stuff :)
svn-id: r3754
This commit is contained in:
parent
9f53d9c938
commit
bacbe50d2a
22
gui.cpp
22
gui.cpp
@ -153,6 +153,8 @@ void Gui::drawWidget(const GuiWidget *w) {
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case GUI_ACTIONTEXT:
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case GUI_RESTEXT: {
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char text[500];
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text[0] = '\0';
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switch(w->_type) {
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case GUI_CUSTOMTEXT:
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strcpy(text, string_map_table_custom[w->_string_number]);
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@ -161,8 +163,6 @@ void Gui::drawWidget(const GuiWidget *w) {
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s = queryString(w->_string_number,w->_id);
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if (s)
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strcpy(text, s);
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else
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text[0] = '\0';
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break;
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case GUI_VARTEXT:
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sprintf(text, "%s %d", string_map_table_custom[w->_string_number], _gui_variables[w->_string_number]);
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@ -314,7 +314,7 @@ void Gui::leftMouseClick(int x, int y) {
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handleCommand(_clickWidget);
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}
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if (_dialog == OPTIONS_DIALOG || _dialog == PAUSE_DIALOG)
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if (_dialog == PAUSE_DIALOG)
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close();
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}
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const GuiWidget keys_dialog[] = {
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@ -391,7 +391,7 @@ const GuiWidget sound_dialog[] = {
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};
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const GuiWidget save_load_dialog[] = {
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{GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,120,0,0},
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{GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,150,0,0},
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{GUI_RESTEXT,0x01,0,40,5,128,16,0,1}, /* How may I serve you? */
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{GUI_RESTEXT,0x02,0,40,5,128,16,0,2}, /* Select a game to LOAD */
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{GUI_RESTEXT,0x04,0,40,5,128,16,0,3}, /* Name your SAVE game */
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@ -415,8 +415,9 @@ const GuiWidget save_load_dialog[] = {
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{GUI_RESTEXT,0x01,GWF_BUTTON,200,25,54,16,3,4}, /* Save */
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{GUI_RESTEXT,0x01,GWF_BUTTON,200,45,54,16,4,5}, /* Load */
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{GUI_RESTEXT,0x01,GWF_BUTTON,200,65,54,16,5,6}, /* Play */
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{GUI_RESTEXT,0x01,GWF_BUTTON,200,85,54,16,6,8}, /* Quit */
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{GUI_CUSTOMTEXT,0x01,GWF_BUTTON,200,85,54,16,9,17}, /* Options */
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{GUI_RESTEXT,0x01,GWF_BUTTON,200,105,54,16,6,8}, /* Quit */
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{GUI_RESTEXT,0x02,GWF_BUTTON,200,50,54,16,7,7}, /* Cancel */
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{GUI_RESTEXT,0x04,GWF_BUTTON,200,45,54,16,8,9}, /* Ok */
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@ -508,6 +509,8 @@ void Gui::handleKeysDialogCommand(int cmd) {
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registry_save();
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close();
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}
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#else
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close();
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#endif
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}
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@ -515,14 +518,13 @@ void Gui::handleKeysDialogCommand(int cmd) {
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void Gui::handleCommand(int cmd) {
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int lastEdit = _editString;
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showCaret(false);
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if (_dialog == SOUND_DIALOG) {
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handleSoundDialogCommand(cmd);
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return;
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}
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if (_dialog == OPTIONS_DIALOG) {
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if (_dialog == OPTIONS_DIALOG) {
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handleOptionsDialogCommand(cmd);
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return;
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}
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@ -579,6 +581,10 @@ void Gui::handleCommand(int cmd) {
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memcpy(_s->_saveLoadName, game_names[lastEdit], sizeof(_s->_saveLoadName));
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close();
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return;
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case 9: /* options button */
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options();
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draw(0, 100);
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return;
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default:
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if (cmd>=20 && cmd<=28) {
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if(_cur_page==1) {
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3
gui.h
3
gui.h
@ -39,7 +39,8 @@ static const char* string_map_table_custom[] = {
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"Pause",
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"Save",
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"Skip",
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"Hide"
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"Hide",
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"Options"
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};
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static const byte string_map_table_v6[] = {
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@ -333,6 +333,9 @@ void Scumm::setupSound() {
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if (se->get_music_volume() == 0) se->set_music_volume(60);
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se->set_master_volume(125);
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_sound_volume_sfx = 100;
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_sound_volume_music = se->get_music_volume();
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_sound_volume_master = (se->get_master_volume() / 127);
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driver->midiSetDriver(se->midiGetDriver());
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}
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_sfxFile = openSfxFile();
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@ -638,7 +638,7 @@ int SoundEngine::set_music_volume(uint vol) {
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if (vol < 1)
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vol = 1;
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_music_volume = vol;
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_music_volume = vol;
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return 0;
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}
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@ -651,6 +651,7 @@ int SoundEngine::set_master_volume(uint vol) {
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vol = vol / (100 / _music_volume);
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_master_volume = vol;
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_s->_sound_volume_master = vol;
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for (i=0; i!=8; i++)
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_channel_volume_eff[i] = (_channel_volume[i]+1) * vol >> 7;
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update_volumes();
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