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Partial fix for walking speed in IHNM.
svn-id: r26999
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@ -1406,7 +1406,11 @@ void Actor::handleActions(int msec, bool setup) {
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}
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}
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speed = (ACTOR_LMULT * 2 * actor->_screenScale + 63) / 256;
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if(_vm->getGameType() == GType_ITE)
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speed = (ACTOR_LMULT * 2 * actor->_screenScale + 63) / 256;
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else
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speed = (72 * actor->_screenScale + 128) / 256;
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if (speed < 1) {
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speed = 1;
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}
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