Fixed MSVC warnings

svn-id: r8030
This commit is contained in:
Jamieson Christian 2003-05-26 23:28:59 +00:00
parent a871dfafaf
commit baf0175a76
2 changed files with 9 additions and 7 deletions

View File

@ -1187,7 +1187,7 @@ bool SkyLogic::fnNormalMouse(uint32 a, uint32 b, uint32 c) {
} }
bool SkyLogic::fnBlankMouse(uint32 a, uint32 b, uint32 c) { bool SkyLogic::fnBlankMouse(uint32 a, uint32 b, uint32 c) {
return _skyMouse->fnBlankMouse(); return (_skyMouse->fnBlankMouse() != 0);
} }
bool SkyLogic::fnCrossMouse(uint32 a, uint32 b, uint32 c) { bool SkyLogic::fnCrossMouse(uint32 a, uint32 b, uint32 c) {
@ -1441,7 +1441,7 @@ bool SkyLogic::fnWeWait(uint32 id, uint32 b, uint32 c) {
// We have hit another mega // We have hit another mega
// we are going to wait for it to move // we are going to wait for it to move
_compact->extCompact->waitingFor = id; _compact->extCompact->waitingFor = (uint16) id;
stopAndWait(); stopAndWait();
return true; // not sure about this return true; // not sure about this
} }
@ -1486,6 +1486,8 @@ bool SkyLogic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
} }
bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) { bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
uint i;
// initialise the top menu bar // initialise the top menu bar
// firstObject is o0 for game menu, k0 for linc // firstObject is o0 for game menu, k0 for linc
@ -1504,7 +1506,7 @@ bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
// sort the objects and pad with blanks // sort the objects and pad with blanks
uint32 menuLength = 0; uint32 menuLength = 0;
for (uint i = firstObject; i < firstObject + ARRAYSIZE(_objectList); i++) { for (i = firstObject; i < firstObject + ARRAYSIZE(_objectList); i++) {
if ( _scriptVariables[i] ) if ( _scriptVariables[i] )
_objectList[menuLength++] = _scriptVariables[i]; _objectList[menuLength++] = _scriptVariables[i];
} }
@ -1513,13 +1515,13 @@ bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
// (3) OK, NOW TOP UP THE LIST WITH THE REQUIRED NO. OF BLANK OBJECTS (for min display length 11) // (3) OK, NOW TOP UP THE LIST WITH THE REQUIRED NO. OF BLANK OBJECTS (for min display length 11)
uint32 blankID = 51; uint32 blankID = 51;
for (uint i = menuLength; i < 11; i++) for (i = menuLength; i < 11; i++)
_objectList[i] = blankID++; _objectList[i] = blankID++;
// (4) KILL ID's OF ALL 20 OBJECTS SO UNWANTED ICONS (SCROLLED OFF) DON'T REMAIN ON SCREEN // (4) KILL ID's OF ALL 20 OBJECTS SO UNWANTED ICONS (SCROLLED OFF) DON'T REMAIN ON SCREEN
// (There should be a better way of doing this - only kill id of 12th item when menu has scrolled right) // (There should be a better way of doing this - only kill id of 12th item when menu has scrolled right)
for (int i = 0; i < ARRAYSIZE(_objectList); i++) { for (i = 0; i < ARRAYSIZE(_objectList); i++) {
if (_objectList[i]) if (_objectList[i])
(SkyState::fetchCompact(_objectList[i]))->status = ST_LOGIC; (SkyState::fetchCompact(_objectList[i]))->status = ST_LOGIC;
} }
@ -1534,7 +1536,7 @@ bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
// (6) AND FINALLY, INITIALISE THE 11 OBJECTS SO THEY APPEAR ON SCREEEN // (6) AND FINALLY, INITIALISE THE 11 OBJECTS SO THEY APPEAR ON SCREEEN
uint16 rollingX = 128 + 28; uint16 rollingX = 128 + 28;
for (int i = 0; i < 11; i++) { for (i = 0; i < 11; i++) {
cpt = SkyState::fetchCompact( cpt = SkyState::fetchCompact(
_objectList[_scriptVariables[SCROLL_OFFSET] + i]); _objectList[_scriptVariables[SCROLL_OFFSET] + i]);

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@ -366,7 +366,7 @@ lowTextManager_t SkyText::lowTextManager(uint32 textNum, uint16 width, uint16 lo
cpt->logic = logicNum; cpt->logic = logicNum;
cpt->status = ST_LOGIC | ST_FOREGROUND | ST_RECREATE; cpt->status = ST_LOGIC | ST_FOREGROUND | ST_RECREATE;
cpt->screen = SkyLogic::_scriptVariables[SCREEN]; cpt->screen = (uint16) SkyLogic::_scriptVariables[SCREEN];
struct lowTextManager_t ret; struct lowTextManager_t ret;
ret.textData = _dtData; ret.textData = _dtData;