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Add/remove comments.
svn-id: r45306
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@ -738,6 +738,7 @@ byte NESCostumeRenderer::drawLimb(const Actor *a, int limb) {
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}
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byte PCEngineCostumeRenderer::drawLimb(const Actor *a, int limb) {
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// TODO
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return 0;
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}
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@ -2821,8 +2821,6 @@ void GdiPCEngine::decodePCEngineTileData(const byte *ptr) {
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free(tileOffsets);
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}
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// 52, 1: 2 532
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void GdiPCEngine::drawStripPCEngine(byte *dst, byte *mask, int dstPitch, int stripnr, int top, int height) {
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uint16 tileIdx;
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byte *tile;
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