BBVS: Remove some debug output

This commit is contained in:
johndoe123 2014-01-26 00:28:32 +01:00
parent 24fd658795
commit bb1dc9136b
3 changed files with 2 additions and 13 deletions

View File

@ -541,7 +541,7 @@ void BbvsEngine::updateBackgroundSounds() {
}
void BbvsEngine::loadScene(int sceneNum) {
debug("BbvsEngine::loadScene() sceneNum: %d", sceneNum);
debug(0, "BbvsEngine::loadScene() sceneNum: %d", sceneNum);
Common::String sprFilename = Common::String::format("vnm/vspr%04d.vnm", sceneNum);
Common::String gamFilename = Common::String::format("vnm/game%04d.vnm", sceneNum);
@ -2144,7 +2144,7 @@ void BbvsEngine::stopSounds() {
}
bool BbvsEngine::runMinigame(int minigameNum) {
debug("BbvsEngine::runMinigame() minigameNum: %d", minigameNum);
debug(0, "BbvsEngine::runMinigame() minigameNum: %d", minigameNum);
bool fromMainGame = _currSceneNum != kMainMenu;

View File

@ -165,14 +165,6 @@ void BbvsEngine::loadgame(const char *filename) {
obj->walkDestPt.x = in->readUint16LE();
obj->walkDestPt.y = in->readUint16LE();
obj->anim = obj->animIndex > 0 ? _gameModule->getAnimation(obj->animIndex) : 0;
#if 0
debug("obj(%d) [%s]:", i, obj->sceneObjectDef->name);
debug("\tx: %d; y: %d; animIndex: %d", obj->x, obj->y, obj->animIndex);
debug("\tframeIndex: %d; frameTicks: %d", obj->frameIndex, obj->frameTicks);
debug("\twalkCount: %d; xIncr: %d; yIncr: %d", obj->walkCount, obj->xIncr, obj->yIncr);
debug("\tturnValue: %d; turnValue: %d; turnTicks: %d", obj->turnValue, obj->turnCount, obj->turnTicks);
debug("\twalkDestPt.x: %d; walkDestPt.y: %d", obj->walkDestPt.x, obj->walkDestPt.y);
#endif
}
updateWalkableRects();

View File

@ -29,7 +29,6 @@
namespace Bbvs {
void BbvsEngine::playVideo(int videoNum) {
debug("BbvsEngine::playVideo() videoNum: %d", videoNum);
Common::String videoFilename;
if (videoNum >= 100)
@ -37,8 +36,6 @@ void BbvsEngine::playVideo(int videoNum) {
else
videoFilename = Common::String::format("vid/video%03d.avi", videoNum - 1);
debug("BbvsEngine::playVideo() videoFilename: %s", videoFilename.c_str());
// Set the correct video mode
Common::List<Graphics::PixelFormat> formats;
// RGB565 16bit