CHEWY: Fix endless loop at start of room 0 feeding

This commit is contained in:
Paul Gilbert 2022-06-19 12:18:37 -07:00
parent b0088b5d0c
commit bb45dcc729

View File

@ -74,7 +74,7 @@ bool Room0::timer(int16 timerNr, int16 aniNr) {
if (_G(timer_action_ctr) > 0) {
_G(uhr)->resetTimer(timerNr, 0);
--_G(timer_action_ctr);
} else if (!is_chewy_busy()) {
} else if (!is_chewy_busy() && _G(flags).AutoAniPlay == 0) {
if (!_G(gameState).R0FueterLab)
_G(timer_action_ctr) = 2;