Don't try to free text sprites with the memory manager - it uses standard

malloc() nowadays! (This only affected the "dummy" player.

svn-id: r14638
This commit is contained in:
Torbjörn Andersson 2004-08-17 13:52:18 +00:00
parent 8d4c2fd9dd
commit bb62b07f4f

View File

@ -373,7 +373,7 @@ int32 MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
_vm->_graphics->createSurface(&msgSprite, &msgSurface);
_vm->_graphics->drawSurface(&msgSprite, msgSurface);
_vm->_graphics->deleteSurface(msgSurface);
_vm->_memory->memFree(data);
free(data);
// In case the cutscene has a long lead-in, start just before
// the first line of text.