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Don't try to free text sprites with the memory manager - it uses standard
malloc() nowadays! (This only affected the "dummy" player. svn-id: r14638
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@ -373,7 +373,7 @@ int32 MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
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_vm->_graphics->createSurface(&msgSprite, &msgSurface);
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_vm->_graphics->drawSurface(&msgSprite, msgSurface);
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_vm->_graphics->deleteSurface(msgSurface);
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_vm->_memory->memFree(data);
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free(data);
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// In case the cutscene has a long lead-in, start just before
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// the first line of text.
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