cleanup. soundlist originaly is shifted and started at 1 not as in scummvm at 0, match as rest of scummvm code : start at 0

svn-id: r13157
This commit is contained in:
Paweł Kołodziejski 2004-03-02 21:55:14 +00:00
parent 000094a562
commit bb97464292

View File

@ -1217,18 +1217,11 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
a->flip = GW(2) != 0;
continue;
case AKC_CmdQue3:
// FIXME/TODO this is exception fot FT game for missing "half" footsteps
// see bug #886201
// this fix/hack was introduced a long time ago
if (_gameId == GID_FT)
tmp = GB(2) - 1;
else
tmp = GB(2);
if ((uint) tmp < 8)
akos_queCommand(3, a, a->sound[tmp], 0);
continue;
case AKC_CmdQue3Quick:
// akos_queCommand(3, a, a->sound[1], 0); //previous
akos_queCommand(3, a, a->sound[0], 0);
continue;
case AKC_StartAnim:
@ -1247,7 +1240,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
akos_queCommand(5, a, GB(2), 0);
continue;
case AKC_SoundStuff:
tmp = GB(2);
tmp = GB(2) - 1;
if (tmp >= 8)
continue;
tmp2 = GB(4);
@ -1338,7 +1331,6 @@ void ScummEngine::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2)
break;
case 4:
a->startAnimActor(param_1);
// param_2 ?
break;
case 5:
a->forceClip = param_1;
@ -1350,21 +1342,21 @@ void ScummEngine::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2)
case 7:
if (param_1 != 0) {
if (_imuseDigital) {
_imuseDigital->parseScriptCmds(12, param_1 - 1, 0x600, param_2, 0, 0, 0, 0);
_imuseDigital->setVolume(param_1, param_2);
}
}
break;
case 8:
if (param_1 != 0) {
if (_imuseDigital) {
_imuseDigital->parseScriptCmds(12, param_1 - 1, 0x700, param_2, 0, 0, 0, 0);
_imuseDigital->setPan(param_1, param_2);
}
}
break;
case 9:
if (param_1 != 0) {
if (_imuseDigital) {
_imuseDigital->parseScriptCmds(12, param_1 - 1, 0x500, param_2, 0, 0, 0, 0);
// _imuseDigital->setPriority(param_1, param_2);
}
}
break;