GUI: Add an option to set the GUI language to the game language

This commit is contained in:
Bastien Bouclet 2018-09-27 07:12:11 +02:00
parent add9a0b49a
commit bbbd40477d
10 changed files with 60 additions and 1 deletions

View File

@ -254,6 +254,15 @@ static Common::Error runGame(const Plugin *plugin, OSystem &system, const Common
warning(_("Engine does not support debug level '%s'"), token.c_str());
}
#ifdef USE_TRANSLATION
Common::String previousLanguage = TransMan.getCurrentLanguage();
if (ConfMan.hasKey("gui_use_game_language")
&& ConfMan.getBool("gui_use_game_language")
&& ConfMan.hasKey("language")) {
TransMan.setLanguage(ConfMan.get("language"));
}
#endif
// Initialize any game-specific keymaps
engine->initKeymap();
@ -278,6 +287,10 @@ static Common::Error runGame(const Plugin *plugin, OSystem &system, const Common
// Reset the file/directory mappings
SearchMan.clear();
#ifdef USE_TRANSLATION
TransMan.setLanguage(previousLanguage);
#endif
// Return result (== 0 means no error)
return result;
}

View File

@ -1467,6 +1467,7 @@ GlobalOptionsDialog::GlobalOptionsDialog(LauncherDialog *launcher)
_autosavePeriodPopUp = 0;
_guiLanguagePopUpDesc = 0;
_guiLanguagePopUp = 0;
_guiLanguageUseGameLanguageCheckbox = nullptr;
#ifdef USE_UPDATES
_updatesPopUpDesc = 0;
_updatesPopUp = 0;
@ -1690,6 +1691,17 @@ void GlobalOptionsDialog::build() {
_guiLanguagePopUp->setSelectedTag(Common::kTranslationBuiltinId);
#endif // USE_DETECTLANG
_guiLanguageUseGameLanguageCheckbox = new CheckboxWidget(tab, "GlobalOptions_Misc.GuiLanguageUseGameLanguage",
_("Switch the GUI language to the game language"),
_("When starting a game, change the GUI language to the game language."
"That way, if a game uses the ScummVM save and load dialogs, they are"
"in the same language as the game.")
);
if (ConfMan.hasKey("gui_use_game_language")) {
_guiLanguageUseGameLanguageCheckbox->setState(ConfMan.getBool("gui_use_game_language", _domain));
}
#endif // USE_TRANSLATION
#ifdef USE_UPDATES
@ -1960,6 +1972,9 @@ void GlobalOptionsDialog::apply() {
newCharset = TransMan.getCurrentCharset();
isRebuildNeeded = true;
}
bool guiUseGameLanguage = _guiLanguageUseGameLanguageCheckbox->getState();
ConfMan.setBool("gui_use_game_language", guiUseGameLanguage, _domain);
#endif
GUI::ThemeEngine::GraphicsMode gfxMode = (GUI::ThemeEngine::GraphicsMode)_rendererPopUp->getSelectedTag();

View File

@ -281,6 +281,7 @@ protected:
PopUpWidget *_autosavePeriodPopUp;
StaticTextWidget *_guiLanguagePopUpDesc;
PopUpWidget *_guiLanguagePopUp;
CheckboxWidget *_guiLanguageUseGameLanguageCheckbox;
#ifdef USE_UPDATES
StaticTextWidget *_updatesPopUpDesc;

View File

@ -1135,6 +1135,11 @@ const char *defaultXML1 = "<?xml version = '1.0'?>"
"/>"
"</layout>"
"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>"
"<widget name='GuiLanguageUseGameLanguage' "
"type='Checkbox' "
"/>"
"</layout>"
"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>"
"<widget name='UpdatesPopupDesc' "
"type='OptionsLabel' "
"/>"
@ -2739,6 +2744,11 @@ const char *defaultXML1 = "<?xml version = '1.0'?>"
"/>"
"</layout>"
"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>"
"<widget name='GuiLanguageUseGameLanguage' "
"type='Checkbox' "
"/>"
"</layout>"
"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>"
"<widget name='UpdatesPopupDesc' "
"width='80' "
"height='Globals.Line.Height' "

Binary file not shown.

View File

@ -567,6 +567,11 @@
type = 'PopUp'
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '10' center = 'true'>
<widget name = 'GuiLanguageUseGameLanguage'
type = 'Checkbox'
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '10' center = 'true'>
<widget name = 'UpdatesPopupDesc'
type = 'OptionsLabel'

View File

@ -569,6 +569,11 @@
type = 'PopUp'
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '6' center = 'true'>
<widget name = 'GuiLanguageUseGameLanguage'
type = 'Checkbox'
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '6' center = 'true'>
<widget name = 'UpdatesPopupDesc'
width = '80'

Binary file not shown.

View File

@ -581,6 +581,11 @@
type = 'PopUp'
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '10' center = 'true'>
<widget name = 'GuiLanguageUseGameLanguage'
type = 'Checkbox'
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '10' center = 'true'>
<widget name = 'UpdatesPopupDesc'
type = 'OptionsLabel'

View File

@ -567,7 +567,12 @@
type = 'PopUp'
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '6' center = 'true'>
<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '6' center = 'true'>
<widget name = 'GuiLanguageUseGameLanguage'
type = 'Checkbox'
/>
</layout>
<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '6' center = 'true'>
<widget name = 'UpdatesPopupDesc'
width = '80'
height = 'Globals.Line.Height'