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HDB: Add onEvenTile()
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@ -543,6 +543,8 @@ struct CineCommand {
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start(0), end(0), delay(0), speed(0), title(NULL), string(NULL), id(NULL), e(NULL) {}
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};
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#define onEvenTile(x, y) ( !(x & 31) && !(y & 31) )
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class AI {
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public:
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AI();
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