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HPL1: Remove graphics initialization from engine skeleton
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@ -56,8 +56,7 @@ Common::String Hpl1Engine::getGameId() const {
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Common::Error Hpl1Engine::run() {
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Common::Error Hpl1Engine::run() {
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hplMain("");
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hplMain("");
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// Initialize 320x200 paletted graphics mode
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initGraphics(320, 200);
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_screen = new Graphics::Screen();
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_screen = new Graphics::Screen();
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// Set the engine's debugger console
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// Set the engine's debugger console
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