HPL1: Remove graphics initialization from engine skeleton

This commit is contained in:
Eugene Sandulenko 2022-07-06 11:44:46 +02:00
parent 985d692483
commit bbe9e1395f
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@ -56,8 +56,7 @@ Common::String Hpl1Engine::getGameId() const {
Common::Error Hpl1Engine::run() { Common::Error Hpl1Engine::run() {
hplMain(""); hplMain("");
// Initialize 320x200 paletted graphics mode
initGraphics(320, 200);
_screen = new Graphics::Screen(); _screen = new Graphics::Screen();
// Set the engine's debugger console // Set the engine's debugger console