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CGE: remove jbw.h, some clean up
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@ -26,7 +26,6 @@
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*/
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#include "cge/bitmap.h"
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#include "cge/jbw.h"
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#include "cge/vga13h.h"
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#include "cge/cge_main.h"
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#include "common/system.h"
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@ -310,9 +310,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt
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_pocref[i] = (pocSpr) ? pocSpr->_ref : -1;
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}
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warning("STUB: CGEEngine::syncGame Digital and Midi volume");
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// _volume[0] = _sndDrvInfo.Vol2._d;
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// _volume[1] = _sndDrvInfo.Vol2._m;
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// Skip Digital and Midi volumes, useless under ScummVM
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_volume[0] = 0;
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_volume[1] = 0;
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}
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@ -329,9 +327,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt
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} else {
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// Loading game
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if (_soundOk == 1 && _mode == 0) {
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// _sndDrvInfo.Vol2._d = _volume[0];
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// _sndDrvInfo.Vol2._m = _volume[1];
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warning("STUB: CGEEngine::syncGame Digital and Midi volume");
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// Skip Digital and Midi volumes, useless under ScummVM
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sndSetVolume();
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}
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@ -652,7 +648,7 @@ void CGEEngine::qGame() {
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saveSound();
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// Write out the user's progress
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saveGame(0, "");
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saveGame(0, Common::String("Automatic Savegame"));
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_vga->sunset();
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_finis = true;
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@ -31,7 +31,6 @@
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#include "common/events.h"
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#include "cge/game.h"
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#include "cge/talk.h"
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#include "cge/jbw.h"
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#include "cge/vga13h.h"
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namespace CGE {
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@ -52,6 +51,35 @@ enum EventMask {
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kEventKeyb = 1 << 7
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};
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enum Keys {
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NoKey = 0, CtrlA, CtrlB, CtrlC, CtrlD, CtrlE, CtrlF, CtrlG, CtrlH,
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CtrlI, CtrlJ, CtrlK, CtrlL, CtrlM, CtrlN, CtrlO, CtrlP,
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CtrlQ, CtrlR, CtrlS, CtrlT, CtrlU, CtrlV, CtrlW, CtrlX,
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CtrlY, CtrlZ,
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BSp = 8, Tab,
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Enter = 13,
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Eof = 26, Esc,
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AltQ = 256 + 16, AltW, AltE, AltR, AltT, AltY, AltU, AltI, AltO, AltP,
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AltA = 256 + 30, AltS, AltD, AltF, AltG, AltH, AltJ, AltK, AltL,
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AltZ = 256 + 44, AltX, AltC, AltV, AltB, AltN, AltM,
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F11 = 256 + 87, F12,
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F1 = 256 + 59, F2, F3, F4, F5, F6, F7, F8, F9, F10,
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ShiftTab = 256 + 15,
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ShiftF1 = 256 + 84, ShiftF2, ShiftF3, ShiftF4, ShiftF5,
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ShiftF6, ShiftF7, ShiftF8, ShiftF9, ShiftF10,
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CtrlF1 = 256 + 94, CtrlF2, CtrlF3, CtrlF4, CtrlF5,
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CtrlF6, CtrlF7, CtrlF8, CtrlF9, CtrlF10,
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AltF1 = 256 + 104, AltF2, AltF3, AltF4, AltF5,
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AltF6, AltF7, AltF8, AltF9, AltF10,
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Home = 256 + 71, Up, PgUp,
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Left = 256 + 75, Ctr, Right,
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End = 256 + 79, Down, PgDn, Ins, Del,
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CtrlLeft = 256 + 115, CtrlRight, CtrlEnd, CtrlPgDn, CtrlHome,
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CtrlPgUp = 256 + 132,
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MouseLeft = 512 + 1, MouseRight,
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TwiceLeft = 512 + 256 + 1, TwiceRight
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};
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class Keyboard {
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private:
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bool getKey(Common::Event &event, int &cgeCode);
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@ -171,7 +171,7 @@ char *dwtom(uint32 val, char *str, int radix, int len) {
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}
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void sndSetVolume() {
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warning("STUB: SNDSetVolume");
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// USeless for ScummVM
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}
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DataCk *loadWave(XFile *file) {
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@ -33,11 +33,14 @@
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#include "common/random.h"
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#include "common/textconsole.h"
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#include "common/str.h"
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#include "cge/jbw.h"
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namespace CGE {
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#define kCryptSeed 0xA5
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#define kMaxFile 128
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#define IsDigit(c) ((c) >= '0' && (c) <= '9')
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#define IsHxDig(c) (IsDigit(c) || ((c) >= 'A' && (c) <= 'F') || ((c) >= 'a' && (c) <= 'f'))
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#define ArrayCount(a) (sizeof(a) / sizeof((a)[0]))
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struct Dac {
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uint8 _r;
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@ -1,89 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef __CGE_JBW__
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#define __CGE_JBW__
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#include "common/scummsys.h"
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namespace CGE {
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#define kMaxFile 128
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#define IsDigit(c) ((c) >= '0' && (c) <= '9')
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#define IsHxDig(c) (IsDigit(c) || ((c) >= 'A' && (c) <= 'F') || ((c) >= 'a' && (c) <= 'f'))
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#define ArrayCount(a) (sizeof(a) / sizeof((a)[0]))
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enum Keys {
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NoKey = 0, CtrlA, CtrlB, CtrlC, CtrlD, CtrlE, CtrlF, CtrlG, CtrlH,
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CtrlI, CtrlJ, CtrlK, CtrlL, CtrlM, CtrlN, CtrlO, CtrlP,
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CtrlQ, CtrlR, CtrlS, CtrlT, CtrlU, CtrlV, CtrlW, CtrlX,
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CtrlY, CtrlZ,
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BSp = 8,
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Tab = 9,
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Enter = 13,
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Eof = 26,
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Esc = 27,
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AltQ = 256 + 16, AltW, AltE, AltR, AltT, AltY, AltU, AltI, AltO, AltP,
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AltA = 256 + 30, AltS, AltD, AltF, AltG, AltH, AltJ, AltK, AltL,
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AltZ = 256 + 44, AltX, AltC, AltV, AltB, AltN, AltM,
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F11 = 256 + 87, F12,
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F1 = 256 + 59, F2, F3, F4, F5, F6, F7, F8, F9, F10,
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ShiftTab = 256 + 15,
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ShiftF1 = 256 + 84, ShiftF2, ShiftF3, ShiftF4, ShiftF5,
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ShiftF6, ShiftF7, ShiftF8, ShiftF9, ShiftF10,
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CtrlF1 = 256 + 94, CtrlF2, CtrlF3, CtrlF4, CtrlF5,
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CtrlF6, CtrlF7, CtrlF8, CtrlF9, CtrlF10,
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AltF1 = 256 + 104, AltF2, AltF3, AltF4, AltF5,
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AltF6, AltF7, AltF8, AltF9, AltF10,
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Home = 256 + 71,
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Up,
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PgUp,
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Left = 256 + 75,
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Ctr,
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Right,
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End = 256 + 79,
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Down,
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PgDn,
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Ins,
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Del,
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CtrlLeft = 256 + 115,
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CtrlRight,
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CtrlEnd,
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CtrlPgDn,
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CtrlHome,
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CtrlPgUp = 256 + 132,
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MouseLeft = 512 + 1,
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MouseRight,
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TwiceLeft = 512 + 256 + 1,
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TwiceRight
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};
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} // End of namespace CGE
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#endif
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@ -28,7 +28,6 @@
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#ifndef __CGE_SNAIL__
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#define __CGE_SNAIL__
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#include "cge/jbw.h"
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#include "cge/cge.h"
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namespace CGE {
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@ -29,7 +29,6 @@
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#define __CGE_TALK__
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#include "cge/general.h"
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#include "cge/jbw.h"
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#include "cge/vga13h.h"
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namespace CGE {
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@ -29,14 +29,11 @@
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#define __CGE_TEXT__
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#include "cge/talk.h"
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#include "cge/jbw.h"
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namespace CGE {
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#define kSysTextMax 1000
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#define kSayExt ".SAY"
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#define kSysTextMax 1000
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#define kTextNoMouse 95
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#define kInfName 101
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#define kSayName 102
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