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GRAPHICS: Fix BDF font loading
When the character is out of range, just go to the next character.
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@ -397,16 +397,16 @@ BdfFont *BdfFont::loadFont(Common::SeekableReadStream &stream) {
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byte *bitmap = loadCharacter(stream, encoding, advance, box);
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// Ignore all characters above 255.
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if (encoding < -1 || encoding >= font.numCharacters) {
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if (encoding < 0 || encoding >= font.numCharacters) {
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delete[] bitmap;
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encoding = -1;
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continue;
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}
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// Calculate the max advance
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if (encoding != -1 && advance > font.maxAdvance)
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if (advance > font.maxAdvance)
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font.maxAdvance = advance;
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if (!bitmap && encoding != -1) {
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if (!bitmap) {
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warning("BdfFont::loadFont: Character %d invalid", encoding);
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freeBitmaps(bitmaps, font.numCharacters);
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delete[] bitmaps;
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@ -417,11 +417,9 @@ BdfFont *BdfFont::loadFont(Common::SeekableReadStream &stream) {
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return 0;
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}
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if (encoding != -1) {
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bitmaps[encoding] = bitmap;
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advances[encoding] = advance;
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boxes[encoding] = box;
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}
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bitmaps[encoding] = bitmap;
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advances[encoding] = advance;
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boxes[encoding] = box;
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} else if (line.hasPrefix("FAMILY_NAME \"")) {
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if (familyName != nullptr) {
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warning("BdfFont::loadFont: Duplicated FAMILY_NAME");
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