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Fix for dialogue from Stauf and Ego during puzzles.
svn-id: r35620
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parent
f32f4e5cec
commit
bc378bdb8f
@ -165,6 +165,9 @@ Common::Error GroovieEngine::go() {
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checkCD();
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// Game timer counter
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uint16 tmr = 0;
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// Initialize the CD
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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@ -217,9 +220,17 @@ Common::Error GroovieEngine::go() {
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}
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if (_waitingForInput) {
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// Still waiting for input, just update the mouse and wait a bit more
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// Still waiting for input, just update the mouse, game timer and then wait a bit more
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_cursorMan->animate();
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_system->updateScreen();
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tmr++;
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// Wait a little bit between increments. While mouse is moving, this triggers
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// only negligably slower.
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if (tmr > 4) {
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_script.timerTick();
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tmr = 0;
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}
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_system->delayMillis(50);
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} else if (_graphicsMan->isFading()) {
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// We're waiting for a fading to end, let the CPU rest
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@ -108,6 +108,10 @@ void Script::setDebugger(Debugger *debugger) {
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_debugger = debugger;
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}
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void Script::timerTick() {
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setVariable(0x103, _variables[0x103] + 1);
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}
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bool Script::loadScript(Common::String filename) {
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// Try to open the script file
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Common::File scriptfile;
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@ -46,6 +46,8 @@ public:
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void setDebugger(Debugger *debugger);
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void setVariable(uint16 varnum, byte value);
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void timerTick();
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bool loadScript(Common::String scriptfile);
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void directGameLoad(int slot);
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void step();
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