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FULLPIPE: Implement scene18_setupEntrance()
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@ -797,7 +797,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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#if 0
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case SC_18:
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sub_40E1B0();
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scene18_setupEntrance();
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_18");
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scene->preloadMovements(sceneVar);
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g_fp->stopAllSounds();
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@ -63,6 +63,13 @@ void scene18_preload() {
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}
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}
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void scene18_setupEntrance() {
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GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
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if (var->getSubVarAsInt("Entrance") == TrubaRight)
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var->setSubVarAsInt("Entrance", TrubaLeft);
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}
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void scene19_setMovements(Scene *sc, int entranceId) {
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if (entranceId == TrubaRight) {
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g_vars->scene18_var15 = 1;
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