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fixed text centering in GF_OLD256 games, e.g. during the Indy3 intro and in the F7 dialog (bug #599598)
svn-id: r4879
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2618a9bfdc
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@ -70,7 +70,7 @@ int CharsetRenderer::getStringWidth(int arg, byte *text, int pos)
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}
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}
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if (_vm->_features & GF_OLD256) {
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width += 8;
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width += getSpacing(chr);
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} else {
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offs = READ_LE_UINT32(ptr + chr * 4 + 4);
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if (offs) {
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@ -1018,11 +1018,12 @@ void CharsetRenderer::drawBits()
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}
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}
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// do spacing for variable width old-style font
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int CharsetRenderer::getSpacing(char chr)
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{
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int space;
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if (_curId == 1) { // do spacing for variable width old-style font
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if (_curId == 1) {
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switch (chr) {
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case '.':
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space = 1;
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