SCI: Ignore setAttribute() on any non-existent menu items

This fixes two fan games: Al Pond 2 and Aquarius. The original interpreter did this as well.

svn-id: r51477
This commit is contained in:
Matthew Hoops 2010-07-29 19:08:07 +00:00
parent 483f25b9e6
commit bc54fde8e1

View File

@ -271,14 +271,15 @@ GuiMenuItemEntry *GfxMenu::findItem(uint16 menuId, uint16 itemId) {
void GfxMenu::kernelSetAttribute(uint16 menuId, uint16 itemId, uint16 attributeId, reg_t value) {
GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
if (!itemEntry) {
// Check if the game actually has a menu. PQ2 demo calls this, for example, but has no menus.
// (bug report #3034507)
if (_itemList.size() == 0)
return;
else
error("Tried to setAttribute() on non-existant menu-item %d:%d", menuId, itemId);
// PQ2 demo calls this, for example, but has no menus (bug report #3034507). Some SCI
// fan games (Al Pond 2, Aquarius) call this too on non-existent menu items. The
// original interpreter ignored these as well.
debugC(2, kDebugLevelGraphics, "Tried to setAttribute() on non-existent menu-item %d:%d", menuId, itemId);
return;
}
switch (attributeId) {
case SCI_MENU_ATTRIBUTE_ENABLED:
itemEntry->enabled = value.isNull() ? false : true;