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undoing my last box change - with the last change in actor.cpp, this should make MM boxes work properly and fix one or multiple of the open MM bugs
svn-id: r8953
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@ -356,25 +356,15 @@ void Scumm::getBoxCoordinates(int boxnum, BoxCoords *box) {
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SWAP(box->ll.y, box->lr.y);
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}
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} else if (_version <= 2) {
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// We have to adjust the x/y values of the walk box, since the coordinates
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// given in the data files are *character* coordinates. Each character is
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// 8 pixels wide and 2 pixels high. To compute the leftmost *pixel*
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// coordinate of the walkbox, we just multiply the left most char-x by 8.
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// For the rightmost, however, we multiply by 8 and then add 7 - to account
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// for the fact that the character has a width of 8 pixels.
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// We proceeed likewise for the y coordinates.
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box->ul.x = bp->v2.ulx * 8;
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box->ul.y = bp->v2.uy * 2;
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box->ur.x = bp->v2.urx * 8 + 7;
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box->ur.x = bp->v2.urx * 8;
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box->ur.y = bp->v2.uy * 2;
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box->ll.x = bp->v2.llx * 8;
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box->ll.y = bp->v2.ly * 2 + 1;
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box->lr.x = bp->v2.lrx * 8 + 7;
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box->lr.y = bp->v2.ly * 2 + 1;
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box->ll.y = bp->v2.ly * 2;
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box->lr.x = bp->v2.lrx * 8;
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box->lr.y = bp->v2.ly * 2;
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} else {
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box->ul.x = (int16)READ_LE_UINT16(&bp->old.ulx);
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box->ul.y = (int16)READ_LE_UINT16(&bp->old.uly);
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