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Add MANIAC64 to these two MANIAC checks
svn-id: r8291
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@ -1245,7 +1245,7 @@ void Scumm_v2::o2_endCutscene() {
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_userPut = 1;
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_cursor.state = 1;
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if (_gameId == GID_MANIAC) {
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if (_gameId == GID_MANIAC || _gameId == GID_MANIAC64) {
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camera._mode = (byte) vm.cutSceneData[3];
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if (camera._mode == CM_FOLLOW_ACTOR) {
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actorFollowCamera(VAR(VAR_EGO));
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@ -2327,7 +2327,7 @@ void Scumm::launch() {
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_numActors = 80;
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else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
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_numActors = 30;
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else if (_gameId == GID_MANIAC)
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else if (_gameId == GID_MANIAC || _gameId == GID_MANIAC64)
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_numActors = 25;
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else
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_numActors = 13;
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