I18N: Update translations templates

This commit is contained in:
ScummVM-Translations 2021-02-08 13:00:04 +00:00
parent 5412533dec
commit bc9af694b8

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-02-07 12:07+0000\n"
"POT-Creation-Date: 2021-02-08 13:00+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -259,7 +259,7 @@ msgid "Engine"
msgstr ""
#: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
#: backends/graphics/sdl/sdl-graphics.cpp:374
#: backends/graphics/sdl/sdl-graphics.cpp:382
#: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
msgid "Graphics"
msgstr ""
@ -980,7 +980,7 @@ msgstr ""
msgid "Stretch mode:"
msgstr ""
#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
msgid "Fullscreen mode"
msgstr ""
@ -2615,22 +2615,22 @@ msgstr ""
msgid "Active graphics filter:"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:367
#: backends/graphics/sdl/sdl-graphics.cpp:375
msgid "Windowed mode"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:378
#: backends/graphics/sdl/sdl-graphics.cpp:386
#: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
msgid "Toggle fullscreen"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:385
#: backends/graphics/sdl/sdl-graphics.cpp:393
#: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
#: engines/wintermute/keymapper_tables.h:710
msgid "Toggle mouse capture"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:390
#: backends/graphics/sdl/sdl-graphics.cpp:398
#: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
#: engines/wintermute/keymapper_tables.h:478
#: engines/wintermute/keymapper_tables.h:847
@ -2643,56 +2643,56 @@ msgstr ""
msgid "Save screenshot"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:396
#: backends/graphics/sdl/sdl-graphics.cpp:404
#: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
msgid "Toggle aspect ratio correction"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:403
#: backends/graphics/sdl/sdl-graphics.cpp:411
msgid "Toggle linear filtered scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:410
#: backends/graphics/sdl/sdl-graphics.cpp:418
msgid "Cycle through stretch modes"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:416
#: backends/graphics/sdl/sdl-graphics.cpp:424
msgid "Increase the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:422
#: backends/graphics/sdl/sdl-graphics.cpp:430
msgid "Decrease the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:434
#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Switch to nearest neighbour scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:435
#: backends/graphics/sdl/sdl-graphics.cpp:443
msgid "Switch to AdvMame 2x/3x scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:437
#: backends/graphics/sdl/sdl-graphics.cpp:445
msgid "Switch to HQ 2x/3x scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:439
#: backends/graphics/sdl/sdl-graphics.cpp:447
msgid "Switch to 2xSai scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:440
#: backends/graphics/sdl/sdl-graphics.cpp:448
msgid "Switch to Super2xSai scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:441
#: backends/graphics/sdl/sdl-graphics.cpp:449
msgid "Switch to SuperEagle scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:442
#: backends/graphics/sdl/sdl-graphics.cpp:450
msgid "Switch to TV 2x scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:443
#: backends/graphics/sdl/sdl-graphics.cpp:451
msgid "Switch to DotMatrix scaling"
msgstr ""