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I18N: Update translations templates
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: ScummVM 2.3.0git\n"
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"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
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"POT-Creation-Date: 2021-02-07 12:07+0000\n"
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"POT-Creation-Date: 2021-02-08 13:00+0000\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -259,7 +259,7 @@ msgid "Engine"
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msgstr ""
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#: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
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#: backends/graphics/sdl/sdl-graphics.cpp:374
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#: backends/graphics/sdl/sdl-graphics.cpp:382
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#: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
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msgid "Graphics"
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msgstr ""
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@ -980,7 +980,7 @@ msgstr ""
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msgid "Stretch mode:"
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msgstr ""
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#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
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#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
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msgid "Fullscreen mode"
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msgstr ""
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@ -2615,22 +2615,22 @@ msgstr ""
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msgid "Active graphics filter:"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:367
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#: backends/graphics/sdl/sdl-graphics.cpp:375
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msgid "Windowed mode"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:378
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#: backends/graphics/sdl/sdl-graphics.cpp:386
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#: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
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msgid "Toggle fullscreen"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:385
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#: backends/graphics/sdl/sdl-graphics.cpp:393
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#: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
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#: engines/wintermute/keymapper_tables.h:710
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msgid "Toggle mouse capture"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:390
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#: backends/graphics/sdl/sdl-graphics.cpp:398
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#: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
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#: engines/wintermute/keymapper_tables.h:478
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#: engines/wintermute/keymapper_tables.h:847
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@ -2643,56 +2643,56 @@ msgstr ""
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msgid "Save screenshot"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:396
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#: backends/graphics/sdl/sdl-graphics.cpp:404
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#: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
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msgid "Toggle aspect ratio correction"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:403
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#: backends/graphics/sdl/sdl-graphics.cpp:411
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msgid "Toggle linear filtered scaling"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:410
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#: backends/graphics/sdl/sdl-graphics.cpp:418
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msgid "Cycle through stretch modes"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:416
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#: backends/graphics/sdl/sdl-graphics.cpp:424
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msgid "Increase the scale factor"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:422
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#: backends/graphics/sdl/sdl-graphics.cpp:430
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msgid "Decrease the scale factor"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:434
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#: backends/graphics/sdl/sdl-graphics.cpp:442
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msgid "Switch to nearest neighbour scaling"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:435
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#: backends/graphics/sdl/sdl-graphics.cpp:443
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msgid "Switch to AdvMame 2x/3x scaling"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:437
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#: backends/graphics/sdl/sdl-graphics.cpp:445
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msgid "Switch to HQ 2x/3x scaling"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:439
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#: backends/graphics/sdl/sdl-graphics.cpp:447
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msgid "Switch to 2xSai scaling"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:440
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#: backends/graphics/sdl/sdl-graphics.cpp:448
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msgid "Switch to Super2xSai scaling"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:441
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#: backends/graphics/sdl/sdl-graphics.cpp:449
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msgid "Switch to SuperEagle scaling"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:442
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#: backends/graphics/sdl/sdl-graphics.cpp:450
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msgid "Switch to TV 2x scaling"
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msgstr ""
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#: backends/graphics/sdl/sdl-graphics.cpp:443
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#: backends/graphics/sdl/sdl-graphics.cpp:451
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msgid "Switch to DotMatrix scaling"
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msgstr ""
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