GOB: Minor map cleanup

Make the direction a named enum and create a function moveDirection()
for increasing coordinates according to a direction.

svn-id: r53791
This commit is contained in:
Sven Hesse 2010-10-25 03:38:34 +00:00
parent 27cfa21230
commit bcb8579954
4 changed files with 94 additions and 114 deletions

View File

@ -173,10 +173,10 @@ void Goblin_v1::movePathFind(Mult::Mult_Object *obj,
_pathExistence = 0;
}
nextAct = _vm->_map->getDirection(_vm->_map->_curGoblinX,
nextAct = (int16) _vm->_map->getDirection(_vm->_map->_curGoblinX,
_vm->_map->_curGoblinY, _vm->_map->_destX, _vm->_map->_destY);
if (nextAct == 0)
if (nextAct == Map::kDirNone)
_pathExistence = 0;
} else if (_pathExistence == 3) {
_vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x;
@ -229,7 +229,7 @@ void Goblin_v1::movePathFind(Mult::Mult_Object *obj,
}
}
}
nextAct = _vm->_map->getDirection(_vm->_map->_curGoblinX,
nextAct = (int16) _vm->_map->getDirection(_vm->_map->_curGoblinX,
_vm->_map->_curGoblinY, _vm->_map->_destX, _vm->_map->_destY);
}
}

View File

@ -39,10 +39,10 @@ namespace Gob {
Goblin_v2::Goblin_v2(GobEngine *vm) : Goblin_v1(vm) {
_gobsCount = -1;
_rotStates[0][0] = 0; _rotStates[0][1] = 18; _rotStates[0][2] = 19; _rotStates[0][3] = 20;
_rotStates[1][0] = 13; _rotStates[1][1] = 2; _rotStates[1][2] = 12; _rotStates[1][3] = 14;
_rotStates[2][0] = 16; _rotStates[2][1] = 15; _rotStates[2][2] = 4; _rotStates[2][3] = 17;
_rotStates[3][0] = 23; _rotStates[3][1] = 21; _rotStates[3][2] = 22; _rotStates[3][3] = 6;
_rotStates[0][0] = 0; _rotStates[0][1] = 18; _rotStates[0][2] = 19; _rotStates[0][3] = 20;
_rotStates[1][0] = 13; _rotStates[1][1] = 2; _rotStates[1][2] = 12; _rotStates[1][3] = 14;
_rotStates[2][0] = 16; _rotStates[2][1] = 15; _rotStates[2][2] = 4; _rotStates[2][3] = 17;
_rotStates[3][0] = 23; _rotStates[3][1] = 21; _rotStates[3][2] = 22; _rotStates[3][3] = 6;
}
void Goblin_v2::freeObjects() {
@ -142,12 +142,12 @@ void Goblin_v2::movePathFind(Mult::Mult_Object *obj, Gob_Object *gobDesc, int16
animData->destY = gobDestY;
animData->order = gobY;
int16 dir = 0;
Map::Direction dir = Map::kDirNone;
if (animData->pathExistence == 1) {
dir = _vm->_map->getDirection(gobX, gobY, destX, destY);
if (dir == 0)
if (dir == Map::kDirNone)
animData->pathExistence = 0;
if ((gobX == gobDestX) && (gobY == gobDestY))
animData->pathExistence = 4;

View File

@ -90,14 +90,14 @@ enum {
kDown = (1 << 3)
};
int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
Map::Direction Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
if ((x0 == x1) && (y0 == y1))
// Already at the destination
return 0;
return kDirNone;
if ((x1 < 0) || (x1 > _mapWidth) || (y1 < 0) || (y1 > _mapHeight))
// Destination out of range
return 0;
return kDirNone;
int16 dir = 0;
@ -134,7 +134,7 @@ int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
return kDirW;
// Can't go
return 0;
return kDirNone;
}
// Want to go left
@ -144,7 +144,7 @@ int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
return kDirE;
// Can't go
return 0;
return kDirNone;
}
@ -163,7 +163,7 @@ int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
return kDirNE;
// Can't go at all
return 0;
return kDirNone;
}
// Want to go down
@ -181,7 +181,7 @@ int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
return kDirSE;
// Can't go at all
return 0;
return kDirNone;
}
@ -200,7 +200,7 @@ int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
return kDirE;
// Can't go at all
return 0;
return kDirNone;
}
// Want to go down and right
@ -218,7 +218,7 @@ int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
return kDirE;
// Can't go at all
return 0;
return kDirNone;
}
// Want to go up and left
@ -236,7 +236,7 @@ int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
return kDirW;
// Can't go at all
return 0;
return kDirNone;
}
// Want to go left and down
@ -254,11 +254,11 @@ int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
return kDirW;
// Can't go at all
return 0;
return kDirNone;
}
warning("Map::getDirection(): Invalid direction?!?");
return -1;
return kDirNone;
}
int16 Map::findNearestWayPoint(int16 x, int16 y) {
@ -350,13 +350,57 @@ void Map::findNearestWalkable(int16 &gobDestX, int16 &gobDestY,
gobDestY -= distance;
}
int16 Map::checkDirectPath(Mult::Mult_Object *obj,
int16 x0, int16 y0, int16 x1, int16 y1) {
void Map::moveDirection(Direction dir, int16 &x, int16 &y) {
switch (dir) {
case kDirNW:
x--;
y--;
break;
case kDirN:
y--;
break;
case kDirNE:
x++;
y--;
break;
case kDirW:
x--;
break;
case kDirE:
x++;
break;
case kDirSW:
x--;
y++;
break;
case kDirS:
y++;
break;
case kDirSE:
x++;
y++;
break;
default:
break;
}
}
int16 Map::checkDirectPath(Mult::Mult_Object *obj, int16 x0, int16 y0, int16 x1, int16 y1) {
while (1) {
uint16 dir = getDirection(x0, y0, x1, y1);
Direction dir = getDirection(x0, y0, x1, y1);
if (obj) {
// Check for a blocking waypoint
if (obj->nearestWayPoint < obj->nearestDest)
if ((obj->nearestWayPoint + 1) < _wayPointsCount)
if (_wayPoints[obj->nearestWayPoint + 1].notWalkable == 1)
@ -369,54 +413,18 @@ int16 Map::checkDirectPath(Mult::Mult_Object *obj,
}
if ((x0 == x1) && (y0 == y1))
// Successfully reached the destination
return 1;
if (dir == 0)
if (dir == kDirNone)
// No way
return 3;
switch (dir) {
case kDirNW:
x0--;
y0--;
break;
case kDirN:
y0--;
break;
case kDirNE:
x0++;
y0--;
break;
case kDirW:
x0--;
break;
case kDirE:
x0++;
break;
case kDirSW:
x0--;
y0++;
break;
case kDirS:
y0++;
break;
case kDirSE:
x0++;
y0++;
break;
}
moveDirection(dir, x0, y0);
}
}
int16 Map::checkLongPath(int16 x0, int16 y0,
int16 x1, int16 y1, int16 i0, int16 i1) {
uint16 dir = 0;
int16 Map::checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1) {
int16 curX = x0;
int16 curY = y0;
int16 nextLink = 1;
@ -449,47 +457,13 @@ int16 Map::checkLongPath(int16 x0, int16 y0,
return 1;
return 0;
}
dir = getDirection(x0, y0, curX, curY);
switch (dir) {
case 0:
Direction dir = getDirection(x0, y0, curX, curY);
if (dir == kDirNone)
// No way
return 0;
case kDirNW:
x0--;
y0--;
break;
case kDirN:
y0--;
break;
case kDirNE:
x0++;
y0--;
break;
case kDirW:
x0--;
break;
case kDirE:
x0++;
break;
case kDirSW:
x0--;
y0++;
break;
case kDirS:
y0++;
break;
case kDirSE:
x0++;
y0++;
break;
}
moveDirection(dir, x0, y0);
}
}

View File

@ -34,15 +34,16 @@ namespace Gob {
class Map {
public:
enum {
kDirNW = 0x4700,
kDirN = 0x4800,
kDirNE = 0x4900,
kDirW = 0x4B00,
kDirE = 0x4D00,
kDirSW = 0x4F00,
kDirS = 0x5000,
kDirSE = 0x5100
enum Direction {
kDirNone = 0x0000,
kDirNW = 0x4700,
kDirN = 0x4800,
kDirNE = 0x4900,
kDirW = 0x4B00,
kDirE = 0x4D00,
kDirSW = 0x4F00,
kDirS = 0x5000,
kDirSE = 0x5100
};
#include "common/pack-start.h" // START STRUCT PACKING
@ -94,7 +95,8 @@ public:
void placeItem(int16 x, int16 y, int16 id);
int16 getDirection(int16 x0, int16 y0, int16 x1, int16 y1);
Direction getDirection(int16 x0, int16 y0, int16 x1, int16 y1);
int16 checkDirectPath(Mult::Mult_Object *obj, int16 x0,
int16 y0, int16 x1, int16 y1);
int16 checkLongPath(int16 x0, int16 y0,
@ -122,6 +124,10 @@ protected:
GobEngine *_vm;
int16 findNearestWayPoint(int16 x, int16 y);
private:
// Move the x and y values according to the direction
void moveDirection(Direction dir, int16 &x, int16 &y);
};
class Map_v1 : public Map {