mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
Replaced ManagedList with Common::SharedPtr in lure's sound system
svn-id: r31419
This commit is contained in:
parent
6060900ce0
commit
bd1224e36c
@ -94,10 +94,10 @@ SoundManager::~SoundManager() {
|
||||
|
||||
void SoundManager::saveToStream(WriteStream *stream) {
|
||||
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::saveToStream");
|
||||
ManagedList<SoundDescResource *>::iterator i;
|
||||
SoundListIterator i;
|
||||
|
||||
for (i = _activeSounds.begin(); i != _activeSounds.end(); ++i) {
|
||||
SoundDescResource *rec = *i;
|
||||
SoundDescResource *rec = (*i).get();
|
||||
stream->writeByte(rec->soundNumber);
|
||||
}
|
||||
stream->writeByte(0xff);
|
||||
@ -222,7 +222,7 @@ void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) {
|
||||
newEntry->volume = rec.volume;
|
||||
else /* resource volumes do not seem to work well with our adlib emu */
|
||||
newEntry->volume = 240; /* 255 causes clipping with adlib */
|
||||
_activeSounds.push_back(newEntry);
|
||||
_activeSounds.push_back(SoundList::value_type(newEntry));
|
||||
|
||||
musicInterface_Play(rec.soundNumber, channelCtr, numChannels);
|
||||
musicInterface_SetVolume(channelCtr, newEntry->volume);
|
||||
@ -280,10 +280,10 @@ uint8 SoundManager::descIndexOf(uint8 soundNumber) {
|
||||
|
||||
SoundDescResource *SoundManager::findSound(uint8 soundNumber) {
|
||||
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::findSound soundNumber=%d", soundNumber);
|
||||
ManagedList<SoundDescResource *>::iterator i;
|
||||
SoundListIterator i;
|
||||
|
||||
for (i = _activeSounds.begin(); i != _activeSounds.end(); ++i) {
|
||||
SoundDescResource *rec = *i;
|
||||
SoundDescResource *rec = (*i).get();
|
||||
|
||||
if (rec->soundNumber == soundNumber) {
|
||||
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "SoundManager::findSound - sound found");
|
||||
@ -298,10 +298,10 @@ SoundDescResource *SoundManager::findSound(uint8 soundNumber) {
|
||||
|
||||
void SoundManager::tidySounds() {
|
||||
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "SoundManager::tidySounds");
|
||||
ManagedList<SoundDescResource *>::iterator i = _activeSounds.begin();
|
||||
SoundListIterator i = _activeSounds.begin();
|
||||
|
||||
while (i != _activeSounds.end()) {
|
||||
SoundDescResource *rec = *i;
|
||||
SoundDescResource *rec = (*i).get();
|
||||
|
||||
if (musicInterface_CheckPlaying(rec->soundNumber))
|
||||
// Still playing, so move to next entry
|
||||
@ -319,10 +319,10 @@ void SoundManager::removeSounds() {
|
||||
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::removeSounds");
|
||||
bellsBodge();
|
||||
|
||||
ManagedList<SoundDescResource *>::iterator i = _activeSounds.begin();
|
||||
SoundListIterator i = _activeSounds.begin();
|
||||
|
||||
while (i != _activeSounds.end()) {
|
||||
SoundDescResource *rec = *i;
|
||||
SoundDescResource *rec = (*i).get();
|
||||
|
||||
if ((rec->flags & SF_IN_USE) != 0)
|
||||
musicInterface_Stop(rec->soundNumber);
|
||||
@ -333,10 +333,10 @@ void SoundManager::removeSounds() {
|
||||
|
||||
void SoundManager::restoreSounds() {
|
||||
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::restoreSounds");
|
||||
ManagedList<SoundDescResource *>::iterator i = _activeSounds.begin();
|
||||
SoundListIterator i = _activeSounds.begin();
|
||||
|
||||
while (i != _activeSounds.end()) {
|
||||
SoundDescResource *rec = *i;
|
||||
SoundDescResource *rec = (*i).get();
|
||||
|
||||
if ((rec->numChannels != 0) && ((rec->flags & SF_RESTORE) != 0)) {
|
||||
Common::set_to(_channelsInUse+rec->channel, _channelsInUse+rec->channel+rec->numChannels, true);
|
||||
@ -361,9 +361,9 @@ void SoundManager::fadeOut() {
|
||||
inProgress = false;
|
||||
|
||||
g_system->lockMutex(_soundMutex);
|
||||
ManagedList<MidiMusic *>::iterator i;
|
||||
MusicListIterator i;
|
||||
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
||||
MidiMusic *music = *i;
|
||||
MidiMusic *music = (*i).get();
|
||||
if (music->getVolume() > 0) {
|
||||
inProgress = true;
|
||||
music->setVolume(music->getVolume() >= 10 ? (music->getVolume() - 10) : 0);
|
||||
@ -420,7 +420,7 @@ void SoundManager::musicInterface_Play(uint8 soundNumber, uint8 channelNumber, u
|
||||
g_system->lockMutex(_soundMutex);
|
||||
MidiMusic *sound = new MidiMusic(_driver, _channelsInner, channelNumber, soundNum,
|
||||
isMusic, numChannels, soundStart, dataSize);
|
||||
_playingSounds.push_back(sound);
|
||||
_playingSounds.push_back(MusicList::value_type(sound));
|
||||
g_system->unlockMutex(_soundMutex);
|
||||
}
|
||||
|
||||
@ -433,9 +433,9 @@ void SoundManager::musicInterface_Stop(uint8 soundNumber) {
|
||||
uint8 soundNum = soundNumber & 0x7f;
|
||||
|
||||
g_system->lockMutex(_soundMutex);
|
||||
ManagedList<MidiMusic *>::iterator i;
|
||||
MusicListIterator i;
|
||||
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
||||
MidiMusic *music = *i;
|
||||
MidiMusic *music = (*i).get();
|
||||
if (music->soundNumber() == soundNum) {
|
||||
_playingSounds.erase(i);
|
||||
break;
|
||||
@ -454,9 +454,9 @@ bool SoundManager::musicInterface_CheckPlaying(uint8 soundNumber) {
|
||||
bool result = false;
|
||||
|
||||
g_system->lockMutex(_soundMutex);
|
||||
ManagedList<MidiMusic *>::iterator i;
|
||||
MusicListIterator i;
|
||||
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
||||
MidiMusic *music = *i;
|
||||
MidiMusic *music = (*i).get();
|
||||
if (music->soundNumber() == soundNum) {
|
||||
result = true;
|
||||
break;
|
||||
@ -476,9 +476,9 @@ void SoundManager::musicInterface_SetVolume(uint8 channelNum, uint8 volume) {
|
||||
musicInterface_TidySounds();
|
||||
|
||||
g_system->lockMutex(_soundMutex);
|
||||
ManagedList<MidiMusic *>::iterator i;
|
||||
MusicListIterator i;
|
||||
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
||||
MidiMusic *music = *i;
|
||||
MidiMusic *music = (*i).get();
|
||||
if (music->channelNumber() == channelNum)
|
||||
music->setVolume(volume);
|
||||
}
|
||||
@ -493,9 +493,9 @@ void SoundManager::musicInterface_KillAll() {
|
||||
musicInterface_TidySounds();
|
||||
|
||||
g_system->lockMutex(_soundMutex);
|
||||
ManagedList<MidiMusic *>::iterator i;
|
||||
MusicListIterator i;
|
||||
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
||||
MidiMusic *music = *i;
|
||||
MidiMusic *music = (*i).get();
|
||||
music->stopMusic();
|
||||
}
|
||||
|
||||
@ -526,9 +526,9 @@ void SoundManager::musicInterface_TidySounds() {
|
||||
debugC(ERROR_DETAILED, kLureDebugSounds, "musicInterface_TidySounds");
|
||||
|
||||
g_system->lockMutex(_soundMutex);
|
||||
ManagedList<MidiMusic *>::iterator i = _playingSounds.begin();
|
||||
MusicListIterator i = _playingSounds.begin();
|
||||
while (i != _playingSounds.end()) {
|
||||
MidiMusic *music = *i;
|
||||
MidiMusic *music = (*i).get();
|
||||
if (!music->isPlaying())
|
||||
i = _playingSounds.erase(i);
|
||||
else
|
||||
@ -548,9 +548,9 @@ void SoundManager::doTimer() {
|
||||
|
||||
g_system->lockMutex(_soundMutex);
|
||||
|
||||
ManagedList<MidiMusic *>::iterator i;
|
||||
MusicListIterator i;
|
||||
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
||||
MidiMusic *music = *i;
|
||||
MidiMusic *music = (*i).get();
|
||||
if (music->isPlaying())
|
||||
music->onTimer();
|
||||
}
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "lure/memory.h"
|
||||
|
||||
#include "common/singleton.h"
|
||||
#include "common/ptr.h"
|
||||
#include "sound/mididrv.h"
|
||||
#include "sound/mixer.h"
|
||||
|
||||
@ -108,8 +109,12 @@ private:
|
||||
int _numDescs;
|
||||
SoundDescResource *soundDescs() { return (SoundDescResource *) _descs->data(); }
|
||||
MidiDriver *_driver;
|
||||
ManagedList<SoundDescResource *> _activeSounds;
|
||||
ManagedList<MidiMusic *> _playingSounds;
|
||||
typedef Common::List<Common::SharedPtr<SoundDescResource> > SoundList;
|
||||
typedef SoundList::iterator SoundListIterator;
|
||||
SoundList _activeSounds;
|
||||
typedef Common::List<Common::SharedPtr<MidiMusic> > MusicList;
|
||||
typedef MusicList::iterator MusicListIterator;
|
||||
MusicList _playingSounds;
|
||||
ChannelEntry _channelsInner[NUM_CHANNELS];
|
||||
bool _channelsInUse[NUM_CHANNELS];
|
||||
bool _isPlaying;
|
||||
|
Loading…
Reference in New Issue
Block a user