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sword1: removed a leftover semicolon
svn-id: r47379
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@ -257,7 +257,7 @@ void Sound::playSample(QueueElement *elem) {
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int8 pan = (volR - volL) / 2;
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uint8 volume = (volR + volL) / 2;
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if (SwordEngine::isPsx()) { ;
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if (SwordEngine::isPsx()) {
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uint32 size = READ_LE_UINT32(sampleData);
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Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4)), (_fxList[elem->id].type == FX_LOOP) ? 0 : 1);
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_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan);
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