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KINGDOM: Use OSystem::copyRectToScreen() and fillScreen() where possible
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@ -521,9 +521,7 @@ void KingdomGame::playMovie(int movieNum) {
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}
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if (frame) {
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::Graphics::Surface *screen = g_system->lockScreen();
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screen->copyRectToSurface(*frame, x, y, Common::Rect(frame->w, frame->h));
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g_system->unlockScreen();
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g_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h);
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if (decoder->hasDirtyPalette()) {
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PaletteManager *paletteManager = g_system->getPaletteManager();
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@ -602,15 +600,7 @@ void KingdomGame::restoreAS() {
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g_system->getPaletteManager()->setPalette(palette, 0, 256);
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::Graphics::Surface *screen = g_system->lockScreen();
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for (uint curX = 0; curX < 224; curX++) {
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for (uint curY = 0; curY < 146; curY++) {
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byte *ptr = (byte *)screen->getBasePtr(curX + 4, curY + 15);
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*ptr = _asPtr[curY * 224 + curX];
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}
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}
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g_system->unlockScreen();
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g_system->copyRectToScreen(_asPtr, 224, 4, 15, 224, 146);
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g_system->updateScreen();
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delete[] _asPtr;
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_asPtr = nullptr;
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@ -648,14 +638,7 @@ void KingdomGame::drawHelpScreen() {
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}
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void KingdomGame::drawRect(uint minX, uint minY, uint maxX, uint maxY, int color) {
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::Graphics::Surface *screen = g_system->lockScreen();
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for (uint curX = minX; curX < maxX; curX++) {
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for (uint curY = minY; curY < maxY; curY++) {
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byte *dst = (byte *)screen->getBasePtr(curX, curY);
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*dst = color;
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}
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}
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g_system->unlockScreen();
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g_system->fillScreen(Common::Rect(minX, minY, maxX, maxY), color);
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g_system->updateScreen();
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}
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