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Well.. it works NOW. (flObject fix part 2 :P)
svn-id: r6422
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@ -731,13 +731,6 @@ void Scumm::killScriptsAndResources()
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}
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}
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/* Nuke FL objects */
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i = 0;
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do {
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if (_objs[i].fl_object_index)
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nukeResource(rtFlObject, _objs[i].fl_object_index);
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} while (++i <= _numObjectsInRoom);
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/* Nuke local object names */
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if (_newNames) {
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for (i = 0; i < _numNewNames; i++) {
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